class:/TYPE/MLAPI.Serialization.NetworkBuffer//, can be loaded from an assetbundle using MLAPI_Serialization::NetworkBuffer::createfromassetbundle(bundlename,prefabname) /
| System.Void CopyFrom( |
| ) |
System.IO.Stream s-no documentation
| s System.IO.Stream | no documentation count - |
System.Void
| System.Void CopyFrom( |
| ) |
MLAPI.Serialization.NetworkBuffer buffer-no documentation
| buffer MLAPI.Serialization.NetworkBuffer | no documentation |
| dataCount System.Int32 | no documentation copyBits - |
System.Void
| System.Void CopyTo( |
| ) |
System.IO.Stream stream-no documentation
| stream System.IO.Stream | no documentation count - |
System.Void
| System.Void CopyUnreadFrom( |
| ) |
System.IO.Stream s-no documentation
| s System.IO.Stream | no documentation count - |
System.Void
System.Void
System.Byte[]
| static MLAPI.Serialization.NetworkBuffer Create ( |
| ) |
Constructor replaces new;
| capacity System.Int32 | no description |
MLAPI.Serialization.NetworkBuffer
| static MLAPI.Serialization.NetworkBuffer Create ( |
| ) |
Constructor replaces new;
| growthFactor System.Single | no description |
MLAPI.Serialization.NetworkBuffer
| static MLAPI.Serialization.NetworkBuffer Create ( |
| ) |
Constructor replaces new;
| capacity System.Int32 | no description |
| growthFactor System.Single | no description |
MLAPI.Serialization.NetworkBuffer
Constructor replaces new;
MLAPI.Serialization.NetworkBuffer
| static MLAPI.Serialization.NetworkBuffer CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.Serialization.NetworkBuffer
System.Void
System.Int32
| System.Int32 Read( |
| ) |
System.Byte[] buffer-no documentation
| buffer System.Byte[] | no documentation |
| offset System.Int32 | no documentation count - |
System.Int32
System.Boolean
System.Int32
| System.Void SetLength( |
| ) |
System.Int64 value-no documentation
value -
System.Void
System.Void
System.Byte[]
System.String
| System.Void Write( |
| ) |
System.Byte[] buffer-no documentation
| buffer System.Byte[] | no documentation |
| offset System.Int32 | no documentation count - |
System.Void
| System.Void Write( |
| ) |
System.Byte[] buffer-no documentation
buffer -
System.Void
| System.Void WriteBit( |
| ) |
System.Boolean bit-no documentation
bit -
System.Void
| System.Void WriteByte( |
| ) |
System.Byte value-no documentation
value -
System.Void