MLAPI_Profiling::​PerformanceTickData
UnityObjectLink
MLAPI_Profiling::​PerformanceTickData

class:/TYPE/MLAPI.Profiling.PerformanceTickData//, can be loaded from an assetbundle using MLAPI_Profiling::PerformanceTickData::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
tickid
System.Int32 tickid
Functions
getdata
System.Int32 GetData(
System.String fieldName
)

System.String fieldName-no documentation

Parameters

fieldName -

Returns

System.Int32

hasdata
System.Boolean HasData(
System.String fieldName
)

System.String fieldName-no documentation

Parameters

fieldName -

Returns

System.Boolean

increment
System.Void Increment(
System.String fieldName,
System.Int32 count
)

System.String fieldName-no documentation

Parameters
fieldName
System.String

no documentation count -

Returns

System.Void

mlapi_profiling::​performancetickdata::​create
static MLAPI.Profiling.PerformanceTickData Create ()

Constructor replaces new;

Returns

MLAPI.Profiling.PerformanceTickData

mlapi_profiling::​performancetickdata::​fromassetbundle
static MLAPI.Profiling.PerformanceTickData CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

MLAPI.Profiling.PerformanceTickData

reset
System.Void Reset()
Returns

System.Void