class:/TYPE/MLAPI.Connection.NetworkClient//, can be loaded from an assetbundle using MLAPI_Connection::NetworkClient::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
MLAPI.Connection.NetworkClient
| static MLAPI.Connection.NetworkClient CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.Connection.NetworkClient