MLAPI_Connection::​NetworkClient
UnityObjectLink
MLAPI_Connection::​NetworkClient

class:/TYPE/MLAPI.Connection.NetworkClient//, can be loaded from an assetbundle using MLAPI_Connection::NetworkClient::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
clientid
System.UInt64 clientid
ownedobjects
readonly System.Collections.Generic.List`1[[MLAPI.NetworkObject, Assemblies-quattroplugins, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] ownedobjects
playerobject
MLAPI.NetworkObject playerobject
Functions
mlapi_connection::​networkclient::​create
static MLAPI.Connection.NetworkClient Create ()

Constructor replaces new;

Returns

MLAPI.Connection.NetworkClient

mlapi_connection::​networkclient::​fromassetbundle
static MLAPI.Connection.NetworkClient CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

MLAPI.Connection.NetworkClient