MLAPI_Configuration::​NetworkConfig
UnityObjectLink
MLAPI_Configuration::​NetworkConfig

class:/TYPE/MLAPI.Configuration.NetworkConfig//, can be loaded from an assetbundle using MLAPI_Configuration::NetworkConfig::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
allowruntimescenechanges
System.Boolean allowruntimescenechanges
clientconnectionbuffertimeout
System.Int32 clientconnectionbuffertimeout
connectionapproval
System.Boolean connectionapproval
connectiondata
System.Byte[] connectiondata
createplayerprefab
System.Boolean createplayerprefab
enablemessagebuffering
System.Boolean enablemessagebuffering
enablenetworklogs
System.Boolean enablenetworklogs
enablenetworkvariable
System.Boolean enablenetworkvariable
enablescenemanagement
System.Boolean enablescenemanagement
enabletimeresync
System.Boolean enabletimeresync
ensurenetworkvariablelengthsafety
System.Boolean ensurenetworkvariablelengthsafety
eventtickrate
System.Int32 eventtickrate
forcesameprefabs
System.Boolean forcesameprefabs
loadscenetimeout
System.Int32 loadscenetimeout
maxreceiveeventspertickrate
System.Int32 maxreceiveeventspertickrate
messagebuffertimeout
System.Single messagebuffertimeout
networkidrecycledelay
System.Single networkidrecycledelay
networkprefabs
System.Collections.Generic.List`1[[MLAPI.Configuration.NetworkPrefab, Assemblies-quattroplugins, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] networkprefabs
networktickintervalsec
System.Single networktickintervalsec
networktransport
MLAPI.Transports.NetworkTransport networktransport
protocolversion
System.UInt16 protocolversion
receivetickrate
System.Int32 receivetickrate
recyclenetworkids
System.Boolean recyclenetworkids
registeredscenes
System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] registeredscenes
rpchashsize
MLAPI.Configuration.HashSize rpchashsize
timeresyncinterval
System.Int32 timeresyncinterval
useprefabsync
System.Boolean useprefabsync
Functions
compareconfig
System.Boolean CompareConfig(
System.UInt64 hash
)

System.UInt64 hash-no documentation

Parameters

hash -

Returns

System.Boolean

frombase64
System.Void FromBase64(
System.String base64
)

System.String base64-no documentation

Parameters

base64 -

Returns

System.Void

getconfig
System.UInt64 GetConfig(
System.Boolean cache
)

System.Boolean cache-no documentation

Parameters

cache -

Returns

System.UInt64

mlapi_configuration::​networkconfig::​create
static MLAPI.Configuration.NetworkConfig Create ()

Constructor replaces new;

Returns

MLAPI.Configuration.NetworkConfig

mlapi_configuration::​networkconfig::​fromassetbundle
static MLAPI.Configuration.NetworkConfig CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

MLAPI.Configuration.NetworkConfig

tobase64
System.String ToBase64()
Returns

System.String