class:/TYPE/MLAPI.Configuration.NetworkConfig//, can be loaded from an assetbundle using MLAPI_Configuration::NetworkConfig::createfromassetbundle(bundlename,prefabname) /
| System.Boolean CompareConfig( |
| ) |
System.UInt64 hash-no documentation
hash -
System.Boolean
| System.Void FromBase64( |
| ) |
System.String base64-no documentation
base64 -
System.Void
| System.UInt64 GetConfig( |
| ) |
System.Boolean cache-no documentation
cache -
System.UInt64
Constructor replaces new;
MLAPI.Configuration.NetworkConfig
| static MLAPI.Configuration.NetworkConfig CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.Configuration.NetworkConfig
System.String