class:/TYPE/MLAPI.NetworkObject//, can be loaded from an assetbundle using MLAPI::NetworkObject::createfromassetbundle(bundlename,prefabname) /
| static MLAPI.NetworkObject CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.NetworkObject