class:/TYPE/MLAPI.NetworkManager//, can be loaded from an assetbundle using MLAPI::NetworkManager::createfromassetbundle(bundlename,prefabname) /
| System.Void DisconnectClient( |
| ) |
System.UInt64 clientId-no documentation
clientId -
System.Void
Constructor replaces new;
MLAPI.NetworkManager
| static MLAPI.NetworkManager CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.NetworkManager
| System.Void NetworkUpdate( |
| ) |
MLAPI.NetworkUpdateStage updateStage-no documentation
updateStage -
System.Void
System.Void
System.Void
MLAPI.Transports.Tasks.SocketTasks
MLAPI.Transports.Tasks.SocketTasks
System.Void
System.Void
System.Void