class:/TYPE/UnityEngine.LocationService//, can be loaded from an assetbundle using LocationService::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.LocationService
| static UnityEngine.LocationService CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.LocationService
| System.Void Start( |
| ) |
System.Single desiredAccuracyInMeters-no documentation
desiredAccuracyInMeters -
System.Void
| System.Void Start( |
| ) |
System.Single desiredAccuracyInMeters-no documentation
| desiredAccuracyInMeters System.Single | no documentation updateDistanceInMeters - |
System.Void
System.Void
System.Void