LocationService
UnityObjectLink
LocationService

class:/TYPE/UnityEngine.LocationService//, can be loaded from an assetbundle using LocationService::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
isenabledbyuser
readonly System.Boolean isenabledbyuser
lastdata
readonly UnityEngine.LocationInfo lastdata
status
readonly UnityEngine.LocationServiceStatus status
Functions
locationservice::​create
static UnityEngine.LocationService Create ()

Constructor replaces new;

Returns

UnityEngine.LocationService

locationservice::​fromassetbundle
static UnityEngine.LocationService CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.LocationService

start
System.Void Start(
System.Single desiredAccuracyInMeters
)

System.Single desiredAccuracyInMeters-no documentation

Parameters

desiredAccuracyInMeters -

Returns

System.Void

start
System.Void Start(
System.Single desiredAccuracyInMeters,
System.Single updateDistanceInMeters
)

System.Single desiredAccuracyInMeters-no documentation

Parameters
desiredAccuracyInMeters
System.Single

no documentation updateDistanceInMeters -

Returns

System.Void

start
System.Void Start()
Returns

System.Void

stop
System.Void Stop()
Returns

System.Void