class:/TYPE/LiteNetLib.Layers.PacketLayerBase//, can be loaded from an assetbundle using LiteNetLib_Layers::PacketLayerBase::createfromassetbundle(bundlename,prefabname) /
| static LiteNetLib.Layers.PacketLayerBase CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
LiteNetLib.Layers.PacketLayerBase