class:/TYPE/LiteNetLib.NatPunchModule//, can be loaded from an assetbundle using LiteNetLib::NatPunchModule::createfromassetbundle(bundlename,prefabname) /
| System.Void Init( |
| ) |
LiteNetLib.INatPunchListener listener-no documentation
listener -
System.Void
| static LiteNetLib.NatPunchModule CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
LiteNetLib.NatPunchModule
| System.Void NatIntroduce( |
| ) |
System.Net.IPEndPoint hostInternal-no documentation
| hostInternal System.Net.IPEndPoint | no documentation |
| hostExternal System.Net.IPEndPoint | no documentation |
| clientInternal System.Net.IPEndPoint | no documentation |
| clientExternal System.Net.IPEndPoint | no documentation additionalInfo - |
System.Void
System.Void
| System.Void SendNatIntroduceRequest( |
| ) |
System.Net.IPEndPoint masterServerEndPoint-no documentation
| masterServerEndPoint System.Net.IPEndPoint | no documentation additionalInfo - |
System.Void
| System.Void SendNatIntroduceRequest( |
| ) |
System.String host-no documentation
| host System.String | no documentation |
| port System.Int32 | no documentation additionalInfo - |
System.Void