LiteNetLib::​INatPunchListener
UnityObjectLink
LiteNetLib::​INatPunchListener

class:/TYPE/LiteNetLib.INatPunchListener//, can be loaded from an assetbundle using LiteNetLib::INatPunchListener::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
litenetlib::​inatpunchlistener::​fromassetbundle
static LiteNetLib.INatPunchListener CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

LiteNetLib.INatPunchListener