class:/TYPE/LiteNetLib.INatPunchListener//, can be loaded from an assetbundle using LiteNetLib::INatPunchListener::createfromassetbundle(bundlename,prefabname) /
| static LiteNetLib.INatPunchListener CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
LiteNetLib.INatPunchListener