LiteNetLib::​EventBasedNetListener
UnityObjectLink
LiteNetLib::​EventBasedNetListener

class:/TYPE/LiteNetLib.EventBasedNetListener//, can be loaded from an assetbundle using LiteNetLib::EventBasedNetListener::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
clearconnectionrequestevent
System.Void ClearConnectionRequestEvent()
Returns

System.Void

cleardeliveryevent
System.Void ClearDeliveryEvent()
Returns

System.Void

clearnetworkerrorevent
System.Void ClearNetworkErrorEvent()
Returns

System.Void

clearnetworklatencyupdateevent
System.Void ClearNetworkLatencyUpdateEvent()
Returns

System.Void

clearnetworkreceiveevent
System.Void ClearNetworkReceiveEvent()
Returns

System.Void

clearnetworkreceiveunconnectedevent
System.Void ClearNetworkReceiveUnconnectedEvent()
Returns

System.Void

clearntpresponseevent
System.Void ClearNtpResponseEvent()
Returns

System.Void

clearpeerconnectedevent
System.Void ClearPeerConnectedEvent()
Returns

System.Void

clearpeerdisconnectedevent
System.Void ClearPeerDisconnectedEvent()
Returns

System.Void

litenetlib::​eventbasednetlistener::​create

Constructor replaces new;

Returns

LiteNetLib.EventBasedNetListener

litenetlib::​eventbasednetlistener::​fromassetbundle
static LiteNetLib.EventBasedNetListener CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

LiteNetLib.EventBasedNetListener