class:/TYPE/UnityEngine.Light//, can be loaded from an assetbundle using Light::createfromassetbundle(bundlename,prefabname) /
| System.Void AddCommandBuffer( |
| ) |
UnityEngine.Rendering.LightEvent evt-no documentation
| evt UnityEngine.Rendering.LightEvent | no documentation |
| buffer UnityEngine.Rendering.CommandBuffer | no documentation shadowPassMask - |
System.Void
| System.Void AddCommandBuffer( |
| ) |
UnityEngine.Rendering.LightEvent evt-no documentation
| evt UnityEngine.Rendering.LightEvent | no documentation buffer - |
System.Void
| System.Void AddCommandBufferAsync( |
| ) |
UnityEngine.Rendering.LightEvent evt-no documentation
| evt UnityEngine.Rendering.LightEvent | no documentation |
| buffer UnityEngine.Rendering.CommandBuffer | no documentation |
| shadowPassMask UnityEngine.Rendering.ShadowMapPass | no documentation queueType - |
System.Void
| System.Void AddCommandBufferAsync( |
| ) |
UnityEngine.Rendering.LightEvent evt-no documentation
| evt UnityEngine.Rendering.LightEvent | no documentation |
| buffer UnityEngine.Rendering.CommandBuffer | no documentation queueType - |
System.Void
| UnityEngine.Rendering.CommandBuffer[] GetCommandBuffers( |
| ) |
UnityEngine.Rendering.LightEvent evt-no documentation
evt -
UnityEngine.Rendering.CommandBuffer[]
Constructor replaces new;
UnityEngine.Light
| static UnityEngine.Light CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Light
System.Void
| System.Void RemoveCommandBuffer( |
| ) |
UnityEngine.Rendering.LightEvent evt-no documentation
| evt UnityEngine.Rendering.LightEvent | no documentation buffer - |
System.Void
| System.Void RemoveCommandBuffers( |
| ) |
UnityEngine.Rendering.LightEvent evt-no documentation
evt -
System.Void
System.Void