Constructor replaces new
UnityEngine.LayerMask
| static System.Int32 GetMask( |
| ) |
System.String[] layerNames-no documentation
layerNames -
System.Int32
| static System.String LayerToName( |
| ) |
System.Int32 layer-no documentation
layer -
System.String
| static System.Int32 NameToLayer( |
| ) |
System.String layerName-no documentation
layerName -
System.Int32