class:/TYPE/UnityEngine.Input//, can be loaded from an assetbundle using Input::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Input
| static UnityEngine.Input CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Input
| static UnityEngine.AccelerationEvent GetAccelerationEvent( |
| ) |
System.Int32 index-no documentation
index -
UnityEngine.AccelerationEvent
| static System.Single GetAxis( |
| ) |
System.String axisName-no documentation
axisName -
System.Single
| static System.Single GetAxisRaw( |
| ) |
System.String axisName-no documentation
axisName -
System.Single
| static System.Boolean GetButton( |
| ) |
System.String buttonName-no documentation
buttonName -
System.Boolean
| static System.Boolean GetButtonDown( |
| ) |
System.String buttonName-no documentation
buttonName -
System.Boolean
| static System.Boolean GetButtonUp( |
| ) |
System.String buttonName-no documentation
buttonName -
System.Boolean
System.String[]
| static System.Boolean GetKey( |
| ) |
UnityEngine.KeyCode key-no documentation
key -
System.Boolean
| static System.Boolean GetKey( |
| ) |
System.String name-no documentation
name -
System.Boolean
| static System.Boolean GetKeyDown( |
| ) |
System.String name-no documentation
name -
System.Boolean
| static System.Boolean GetKeyDown( |
| ) |
UnityEngine.KeyCode key-no documentation
key -
System.Boolean
| static System.Boolean GetKeyUp( |
| ) |
System.String name-no documentation
name -
System.Boolean
| static System.Boolean GetKeyUp( |
| ) |
UnityEngine.KeyCode key-no documentation
key -
System.Boolean
| static System.Boolean GetMouseButton( |
| ) |
System.Int32 button-no documentation
button -
System.Boolean
| static System.Boolean GetMouseButtonDown( |
| ) |
System.Int32 button-no documentation
button -
System.Boolean
| static System.Boolean GetMouseButtonUp( |
| ) |
System.Int32 button-no documentation
button -
System.Boolean
| static UnityEngine.Touch GetTouch( |
| ) |
System.Int32 index-no documentation
index -
UnityEngine.Touch
System.Void