ILogger
ILogHandler
ILogger

class:/TYPE/UnityEngine.ILogger//, can be loaded from an assetbundle using ILogger::createfromassetbundle(bundlename,prefabname) /

Parent

ILogHandler

Variables
filterlogtype
UnityEngine.LogType filterlogtype
logenabled
System.Boolean logenabled
loghandler
UnityEngine.ILogHandler loghandler
Functions
ilogger::​fromassetbundle
static UnityEngine.ILogger CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.ILogger