class:/TYPE/HutongGames.PlayMaker.FsmState//, can be loaded from an assetbundle using HutongGames_PlayMaker::FsmState::createfromassetbundle(bundlename,prefabname) /
| System.Void CopyActionData( |
| ) |
HutongGames.PlayMaker.FsmState state-no documentation
state -
System.Void
| System.Void FinishAction( |
| ) |
HutongGames.PlayMaker.FsmStateAction action-no documentation
action -
System.Void
| HutongGames.PlayMaker.FsmTransition GetTransition( |
| ) |
System.Int32 transitionIndex-no documentation
transitionIndex -
HutongGames.PlayMaker.FsmTransition
| HutongGames.PlayMaker.FsmEvent GetTransitionEvent( |
| ) |
System.Int32 transitionIndex-no documentation
transitionIndex -
HutongGames.PlayMaker.FsmEvent
| System.Int32 GetTransitionIndex( |
| ) |
HutongGames.PlayMaker.FsmTransition transition-no documentation
transition -
System.Int32
System.Boolean
| System.Boolean HasTransition( |
| ) |
HutongGames.PlayMaker.FsmTransition transition-no documentation
transition -
System.Boolean
| static HutongGames.PlayMaker.FsmState Create ( |
| ) |
Constructor replaces new;
| source HutongGames.PlayMaker.FsmState | no description |
HutongGames.PlayMaker.FsmState
| static HutongGames.PlayMaker.FsmState Create ( |
| ) |
Constructor replaces new;
| fsm HutongGames.PlayMaker.Fsm | no description |
HutongGames.PlayMaker.FsmState
| static HutongGames.PlayMaker.FsmState CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
HutongGames.PlayMaker.FsmState
| static System.String GetFullStateLabel( |
| ) |
HutongGames.PlayMaker.FsmState state-no documentation
state -
System.String
| static System.Int32 GetStateIndex( |
| ) |
HutongGames.PlayMaker.FsmState state-no documentation
state -
System.Int32
System.Void
| System.Boolean OnAnimatorIK( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
System.Boolean
System.Boolean
| System.Boolean OnCollisionEnter( |
| ) |
UnityEngine.Collision collisionInfo-no documentation
collisionInfo -
System.Boolean
| System.Boolean OnCollisionEnter2D( |
| ) |
UnityEngine.Collision2D collisionInfo-no documentation
collisionInfo -
System.Boolean
| System.Boolean OnCollisionExit( |
| ) |
UnityEngine.Collision collisionInfo-no documentation
collisionInfo -
System.Boolean
| System.Boolean OnCollisionExit2D( |
| ) |
UnityEngine.Collision2D collisionInfo-no documentation
collisionInfo -
System.Boolean
| System.Boolean OnCollisionStay( |
| ) |
UnityEngine.Collision collisionInfo-no documentation
collisionInfo -
System.Boolean
| System.Boolean OnCollisionStay2D( |
| ) |
UnityEngine.Collision2D collisionInfo-no documentation
collisionInfo -
System.Boolean
| System.Boolean OnControllerColliderHit( |
| ) |
UnityEngine.ControllerColliderHit collider-no documentation
collider -
System.Boolean
System.Void
| System.Boolean OnEvent( |
| ) |
HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation
fsmEvent -
System.Boolean
System.Void
System.Void
System.Void
| System.Boolean OnJointBreak( |
| ) |
System.Single force-no documentation
force -
System.Boolean
| System.Boolean OnJointBreak2D( |
| ) |
UnityEngine.Joint2D joint-no documentation
joint -
System.Boolean
System.Void
| System.Boolean OnParticleCollision( |
| ) |
UnityEngine.GameObject other-no documentation
other -
System.Boolean
| System.Boolean OnTriggerEnter( |
| ) |
UnityEngine.Collider other-no documentation
other -
System.Boolean
| System.Boolean OnTriggerEnter2D( |
| ) |
UnityEngine.Collider2D other-no documentation
other -
System.Boolean
| System.Boolean OnTriggerExit( |
| ) |
UnityEngine.Collider other-no documentation
other -
System.Boolean
| System.Boolean OnTriggerExit2D( |
| ) |
UnityEngine.Collider2D other-no documentation
other -
System.Boolean
| System.Boolean OnTriggerStay( |
| ) |
UnityEngine.Collider other-no documentation
other -
System.Boolean
| System.Boolean OnTriggerStay2D( |
| ) |
UnityEngine.Collider2D other-no documentation
other -
System.Boolean
System.Void
System.Void
System.Void