class:/TYPE/HutongGames.PlayMaker.FsmFloat//, can be loaded from an assetbundle using HutongGames_PlayMaker::FsmFloat::createfromassetbundle(bundlename,prefabname) /
System.Void
HutongGames.PlayMaker.NamedVariable
System.String
| static HutongGames.PlayMaker.FsmFloat Create ( |
| ) |
Constructor replaces new;
| source HutongGames.PlayMaker.FsmFloat | no description |
HutongGames.PlayMaker.FsmFloat
Constructor replaces new;
HutongGames.PlayMaker.FsmFloat
| static HutongGames.PlayMaker.FsmFloat Create ( |
| ) |
Constructor replaces new;
| name System.String | no description |
HutongGames.PlayMaker.FsmFloat
| static HutongGames.PlayMaker.FsmFloat CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
HutongGames.PlayMaker.FsmFloat
System.Object val-no documentation
val -
System.Void
System.Int32
System.String