class:/TYPE/HutongGames.PlayMaker.FsmEventData//, can be loaded from an assetbundle using HutongGames_PlayMaker::FsmEventData::createfromassetbundle(bundlename,prefabname) /
| static HutongGames.PlayMaker.FsmEventData CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
HutongGames.PlayMaker.FsmEventData