HutongGames_PlayMaker::​FsmEnum
HutongGames_PlayMaker::​NamedVariable
HutongGames_PlayMaker::​FsmEnum

class:/TYPE/HutongGames.PlayMaker.FsmEnum//, can be loaded from an assetbundle using HutongGames_PlayMaker::FsmEnum::createfromassetbundle(bundlename,prefabname) /

Parent

HutongGames_PlayMaker::NamedVariable

Variables
enumname
System.String enumname
rawvalue
System.Object rawvalue
variabletype
readonly HutongGames.PlayMaker.VariableType variabletype
Functions
clear
System.Void Clear()
Returns

System.Void

clone
HutongGames.PlayMaker.NamedVariable Clone()
Returns

HutongGames.PlayMaker.NamedVariable

hutonggames_playmaker::​fsmenum::​create
static HutongGames.PlayMaker.FsmEnum Create ()

Constructor replaces new;

Returns

HutongGames.PlayMaker.FsmEnum

hutonggames_playmaker::​fsmenum::​create
static HutongGames.PlayMaker.FsmEnum Create (
HutongGames.PlayMaker.FsmEnum source
)

Constructor replaces new;

Parameters
source
HutongGames.PlayMaker.FsmEnum

no description

Returns

HutongGames.PlayMaker.FsmEnum

hutonggames_playmaker::​fsmenum::​create
static HutongGames.PlayMaker.FsmEnum Create (
System.String name
)

Constructor replaces new;

Parameters
name
System.String

no description

Returns

HutongGames.PlayMaker.FsmEnum

hutonggames_playmaker::​fsmenum::​fromassetbundle
static HutongGames.PlayMaker.FsmEnum CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

HutongGames.PlayMaker.FsmEnum

init
System.Void Init()
Returns

System.Void

resetvalue
System.Void ResetValue()
Returns

System.Void

toint
System.Int32 ToInt()
Returns

System.Int32

tostring
System.String ToString()
Returns

System.String