class:/TYPE/HutongGames.PlayMaker.FsmEnum//, can be loaded from an assetbundle using HutongGames_PlayMaker::FsmEnum::createfromassetbundle(bundlename,prefabname) /
System.Void
HutongGames.PlayMaker.NamedVariable
Constructor replaces new;
HutongGames.PlayMaker.FsmEnum
| static HutongGames.PlayMaker.FsmEnum Create ( |
| ) |
Constructor replaces new;
| source HutongGames.PlayMaker.FsmEnum | no description |
HutongGames.PlayMaker.FsmEnum
| static HutongGames.PlayMaker.FsmEnum Create ( |
| ) |
Constructor replaces new;
| name System.String | no description |
HutongGames.PlayMaker.FsmEnum
| static HutongGames.PlayMaker.FsmEnum CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
HutongGames.PlayMaker.FsmEnum
System.Void
System.Void
System.Int32
System.String