class:/TYPE/HutongGames.PlayMaker.FsmBool//, can be loaded from an assetbundle using HutongGames_PlayMaker::FsmBool::createfromassetbundle(bundlename,prefabname) /
System.Void
HutongGames.PlayMaker.NamedVariable
| static HutongGames.PlayMaker.FsmBool Create ( |
| ) |
Constructor replaces new;
| source HutongGames.PlayMaker.FsmBool | no description |
HutongGames.PlayMaker.FsmBool
Constructor replaces new;
HutongGames.PlayMaker.FsmBool
| static HutongGames.PlayMaker.FsmBool Create ( |
| ) |
Constructor replaces new;
| name System.String | no description |
HutongGames.PlayMaker.FsmBool
| static HutongGames.PlayMaker.FsmBool CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
HutongGames.PlayMaker.FsmBool
System.Int32
System.String