HutongGames_PlayMaker::​FsmBool
HutongGames_PlayMaker::​NamedVariable
HutongGames_PlayMaker::​FsmBool

class:/TYPE/HutongGames.PlayMaker.FsmBool//, can be loaded from an assetbundle using HutongGames_PlayMaker::FsmBool::createfromassetbundle(bundlename,prefabname) /

Parent

HutongGames_PlayMaker::NamedVariable

Variables
rawvalue
System.Object rawvalue
value
System.Boolean value
variabletype
readonly HutongGames.PlayMaker.VariableType variabletype
Functions
clear
System.Void Clear()
Returns

System.Void

clone
HutongGames.PlayMaker.NamedVariable Clone()
Returns

HutongGames.PlayMaker.NamedVariable

hutonggames_playmaker::​fsmbool::​create
static HutongGames.PlayMaker.FsmBool Create (
HutongGames.PlayMaker.FsmBool source
)

Constructor replaces new;

Parameters
source
HutongGames.PlayMaker.FsmBool

no description

Returns

HutongGames.PlayMaker.FsmBool

hutonggames_playmaker::​fsmbool::​create
static HutongGames.PlayMaker.FsmBool Create ()

Constructor replaces new;

Returns

HutongGames.PlayMaker.FsmBool

hutonggames_playmaker::​fsmbool::​create
static HutongGames.PlayMaker.FsmBool Create (
System.String name
)

Constructor replaces new;

Parameters
name
System.String

no description

Returns

HutongGames.PlayMaker.FsmBool

hutonggames_playmaker::​fsmbool::​fromassetbundle
static HutongGames.PlayMaker.FsmBool CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

HutongGames.PlayMaker.FsmBool

toint
System.Int32 ToInt()
Returns

System.Int32

tostring
System.String ToString()
Returns

System.String