class:/TYPE/HutongGames.PlayMaker.FsmArray//, can be loaded from an assetbundle using HutongGames_PlayMaker::FsmArray::createfromassetbundle(bundlename,prefabname) /
System.Void
HutongGames.PlayMaker.NamedVariable
| System.Void CopyValues( |
| ) |
HutongGames.PlayMaker.FsmArray source-no documentation
source -
System.Void
| System.Object Get( |
| ) |
System.Int32 index-no documentation
index -
System.Object
Constructor replaces new;
HutongGames.PlayMaker.FsmArray
| static HutongGames.PlayMaker.FsmArray Create ( |
| ) |
Constructor replaces new;
| name System.String | no description |
HutongGames.PlayMaker.FsmArray
| static HutongGames.PlayMaker.FsmArray Create ( |
| ) |
Constructor replaces new;
| source HutongGames.PlayMaker.FsmArray | no description |
HutongGames.PlayMaker.FsmArray
| static HutongGames.PlayMaker.FsmArray CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
HutongGames.PlayMaker.FsmArray
System.Void
System.Object value-no documentation
| value | no documentation atIndex - |
System.Void
System.Void
| System.Void Resize( |
| ) |
System.Int32 newLength-no documentation
newLength -
System.Void
System.Void
System.Int32 index-no documentation
| index System.Int32 | no documentation value - |
System.Void
| System.Void SetType( |
| ) |
HutongGames.PlayMaker.VariableType newType-no documentation
newType -
System.Void
System.String