HutongGames_PlayMaker::​FsmArray
HutongGames_PlayMaker::​NamedVariable
HutongGames_PlayMaker::​FsmArray

class:/TYPE/HutongGames.PlayMaker.FsmArray//, can be loaded from an assetbundle using HutongGames_PlayMaker::FsmArray::createfromassetbundle(bundlename,prefabname) /

Parent

HutongGames_PlayMaker::NamedVariable

Variables
boolvalues
System.Boolean[] boolvalues
elementtype
HutongGames.PlayMaker.VariableType elementtype
floatvalues
System.Single[] floatvalues
intvalues
System.Int32[] intvalues
length
readonly System.Int32 length
objectreferences
UnityEngine.Object[] objectreferences
objecttypename
readonly System.String objecttypename
rawvalue
System.Object rawvalue
stringvalues
System.String[] stringvalues
typeconstraint
readonly HutongGames.PlayMaker.VariableType typeconstraint
values
System.Object[] values
variabletype
readonly HutongGames.PlayMaker.VariableType variabletype
vector4values
UnityEngine.Vector4[] vector4values
Functions
clear
System.Void Clear()
Returns

System.Void

clone
HutongGames.PlayMaker.NamedVariable Clone()
Returns

HutongGames.PlayMaker.NamedVariable

copyvalues
System.Void CopyValues(
HutongGames.PlayMaker.FsmArray source
)

HutongGames.PlayMaker.FsmArray source-no documentation

Parameters

source -

Returns

System.Void

get
System.Object Get(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

System.Object

hutonggames_playmaker::​fsmarray::​create
static HutongGames.PlayMaker.FsmArray Create ()

Constructor replaces new;

Returns

HutongGames.PlayMaker.FsmArray

hutonggames_playmaker::​fsmarray::​create
static HutongGames.PlayMaker.FsmArray Create (
System.String name
)

Constructor replaces new;

Parameters
name
System.String

no description

Returns

HutongGames.PlayMaker.FsmArray

hutonggames_playmaker::​fsmarray::​create
static HutongGames.PlayMaker.FsmArray Create (
HutongGames.PlayMaker.FsmArray source
)

Constructor replaces new;

Parameters
source
HutongGames.PlayMaker.FsmArray

no description

Returns

HutongGames.PlayMaker.FsmArray

hutonggames_playmaker::​fsmarray::​fromassetbundle
static HutongGames.PlayMaker.FsmArray CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

HutongGames.PlayMaker.FsmArray

init
System.Void Init()
Returns

System.Void

insertitem
System.Void InsertItem(
System.Object value,
System.Int32 atIndex
)

System.Object value-no documentation

Parameters
value

no documentation atIndex -

Returns

System.Void

reset
System.Void Reset()
Returns

System.Void

resize
System.Void Resize(
System.Int32 newLength
)

System.Int32 newLength-no documentation

Parameters

newLength -

Returns

System.Void

savechanges
System.Void SaveChanges()
Returns

System.Void

set
System.Void Set(
System.Int32 index,
System.Object value
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation value -

Returns

System.Void

settype
System.Void SetType(
HutongGames.PlayMaker.VariableType newType
)

HutongGames.PlayMaker.VariableType newType-no documentation

Parameters

newType -

Returns

System.Void

tostring
System.String ToString()
Returns

System.String