class:/TYPE/HutongGames.PlayMaker.Fsm//, can be loaded from an assetbundle using HutongGames_PlayMaker::Fsm::createfromassetbundle(bundlename,prefabname) /
| System.Void BroadcastEvent( |
| ) |
HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation
| fsmEvent HutongGames.PlayMaker.FsmEvent | no documentation excludeSelf - |
System.Void
| System.Void BroadcastEvent( |
| ) |
System.String fsmEventName-no documentation
| fsmEventName System.String | no documentation excludeSelf - |
System.Void
| System.Void BroadcastEventToGameObject( |
| ) |
UnityEngine.GameObject go-no documentation
| go UnityEngine.GameObject | no documentation |
| fsmEventName System.String | no documentation |
| sendToChildren System.Boolean | no documentation excludeSelf - |
System.Void
| System.Void BroadcastEventToGameObject( |
| ) |
UnityEngine.GameObject go-no documentation
| go UnityEngine.GameObject | no documentation |
| fsmEvent HutongGames.PlayMaker.FsmEvent | no documentation |
| eventData HutongGames.PlayMaker.FsmEventData | no documentation |
| sendToChildren System.Boolean | no documentation excludeSelf - |
System.Void
System.Void
| System.Void Clear( |
| ) |
UnityEngine.MonoBehaviour component-no documentation
component -
System.Void
System.Void
System.Void
System.Object obj-no documentation
obj -
System.Int32
| HutongGames.PlayMaker.Fsm CreateSubFsm( |
| ) |
HutongGames.PlayMaker.FsmTemplateControl templateControl-no documentation
templateControl -
HutongGames.PlayMaker.Fsm
| HutongGames.PlayMaker.DelayedEvent DelayedEvent( |
| ) |
HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation
| fsmEvent HutongGames.PlayMaker.FsmEvent | no documentation delay - |
HutongGames.PlayMaker.DelayedEvent
| HutongGames.PlayMaker.DelayedEvent DelayedEvent( |
| ) |
HutongGames.PlayMaker.FsmEventTarget eventTarget-no documentation
| eventTarget HutongGames.PlayMaker.FsmEventTarget | no documentation |
| fsmEvent HutongGames.PlayMaker.FsmEvent | no documentation delay - |
HutongGames.PlayMaker.DelayedEvent
| System.Void DoBreakError( |
| ) |
System.String error-no documentation
error -
System.Void
| System.Void Event( |
| ) |
HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation
fsmEvent -
System.Void
| System.Void Event( |
| ) |
HutongGames.PlayMaker.FsmEventTarget eventTarget-no documentation
| eventTarget HutongGames.PlayMaker.FsmEventTarget | no documentation fsmEventName - |
System.Void
| System.Void Event( |
| ) |
UnityEngine.GameObject fromGameObject-no documentation
| fromGameObject UnityEngine.GameObject | no documentation |
| eventTarget HutongGames.PlayMaker.FsmEventTarget | no documentation fsmEvent - |
System.Void
| System.Void Event( |
| ) |
UnityEngine.GameObject fromGameObject-no documentation
| fromGameObject UnityEngine.GameObject | no documentation fsmEvent - |
System.Void
| System.Void Event( |
| ) |
System.String fsmEventName-no documentation
fsmEventName -
System.Void
| System.Void Event( |
| ) |
HutongGames.PlayMaker.FsmEventTarget eventTarget-no documentation
| eventTarget HutongGames.PlayMaker.FsmEventTarget | no documentation fsmEvent - |
System.Void
| HutongGames.PlayMaker.FsmEvent FindEvent( |
| ) |
System.String eventName-no documentation
eventName -
HutongGames.PlayMaker.FsmEvent
System.Void
System.Void
| HutongGames.PlayMaker.FsmArray GetFsmArray( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmArray
| HutongGames.PlayMaker.FsmBool GetFsmBool( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmBool
| HutongGames.PlayMaker.FsmColor GetFsmColor( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmColor
| HutongGames.PlayMaker.FsmEnum GetFsmEnum( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmEnum
| HutongGames.PlayMaker.FsmFloat GetFsmFloat( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmFloat
| HutongGames.PlayMaker.FsmGameObject GetFsmGameObject( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmGameObject
| HutongGames.PlayMaker.FsmInt GetFsmInt( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmInt
| HutongGames.PlayMaker.FsmMaterial GetFsmMaterial( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmMaterial
| HutongGames.PlayMaker.FsmObject GetFsmObject( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmObject
| HutongGames.PlayMaker.FsmQuaternion GetFsmQuaternion( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmQuaternion
| HutongGames.PlayMaker.FsmRect GetFsmRect( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmRect
| HutongGames.PlayMaker.FsmString GetFsmString( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmString
| HutongGames.PlayMaker.FsmTexture GetFsmTexture( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmTexture
| HutongGames.PlayMaker.FsmVector2 GetFsmVector2( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmVector2
| HutongGames.PlayMaker.FsmVector3 GetFsmVector3( |
| ) |
System.String varName-no documentation
varName -
HutongGames.PlayMaker.FsmVector3
System.String[]
| HutongGames.PlayMaker.NamedVariable[] GetOutputVariables( |
| ) |
System.Boolean refresh-no documentation
refresh -
HutongGames.PlayMaker.NamedVariable[]
| UnityEngine.GameObject GetOwnerDefaultTarget( |
| ) |
HutongGames.PlayMaker.FsmOwnerDefault ownerDefault-no documentation
ownerDefault -
UnityEngine.GameObject
| HutongGames.PlayMaker.FsmState GetState( |
| ) |
System.String stateName-no documentation
stateName -
HutongGames.PlayMaker.FsmState
| HutongGames.PlayMaker.Fsm GetSubFsm( |
| ) |
System.String subFsmName-no documentation
subFsmName -
HutongGames.PlayMaker.Fsm
System.Void
| System.Boolean HasEvent( |
| ) |
System.String eventName-no documentation
eventName -
System.Boolean
| System.Boolean HasState( |
| ) |
System.String stateName-no documentation
stateName -
System.Boolean
Constructor replaces new;
HutongGames.PlayMaker.Fsm
| static HutongGames.PlayMaker.Fsm Create ( |
| ) |
Constructor replaces new;
| source HutongGames.PlayMaker.Fsm | no description |
| overrideVariables HutongGames.PlayMaker.FsmVariables | no description |
HutongGames.PlayMaker.Fsm
| static HutongGames.PlayMaker.Fsm CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
HutongGames.PlayMaker.Fsm
| static System.String GetFullFsmLabel( |
| ) |
HutongGames.PlayMaker.Fsm fsm-no documentation
fsm -
System.String
| static UnityEngine.RaycastHit2D GetLastRaycastHit2DInfo( |
| ) |
HutongGames.PlayMaker.Fsm fsm-no documentation
fsm -
UnityEngine.RaycastHit2D
| static System.Int32 GetStateIndex( |
| ) |
HutongGames.PlayMaker.Fsm fsm-no documentation
| fsm HutongGames.PlayMaker.Fsm | no documentation state - |
System.Int32
HutongGames.PlayMaker.Fsm
| static System.Void RecordLastRaycastHit2DInfo( |
| ) |
HutongGames.PlayMaker.Fsm fsm-no documentation
| fsm HutongGames.PlayMaker.Fsm | no documentation info - |
System.Void
System.Void
| System.Void Init( |
| ) |
UnityEngine.MonoBehaviour component-no documentation
component -
System.Void
System.Void
System.Void
System.Void
System.Void
System.Void
| System.Void Lock( |
| ) |
System.String pass-no documentation
pass -
System.Void
| System.Void OnAnimatorIK( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
System.Void
System.Void
| System.Void OnCollisionEnter( |
| ) |
UnityEngine.Collision collisionInfo-no documentation
collisionInfo -
System.Void
| System.Void OnCollisionEnter2D( |
| ) |
UnityEngine.Collision2D collisionInfo-no documentation
collisionInfo -
System.Void
| System.Void OnCollisionExit( |
| ) |
UnityEngine.Collision collisionInfo-no documentation
collisionInfo -
System.Void
| System.Void OnCollisionExit2D( |
| ) |
UnityEngine.Collision2D collisionInfo-no documentation
collisionInfo -
System.Void
| System.Void OnCollisionStay( |
| ) |
UnityEngine.Collision collisionInfo-no documentation
collisionInfo -
System.Void
| System.Void OnCollisionStay2D( |
| ) |
UnityEngine.Collision2D collisionInfo-no documentation
collisionInfo -
System.Void
| System.Void OnControllerColliderHit( |
| ) |
UnityEngine.ControllerColliderHit collider-no documentation
collider -
System.Void
System.Void
System.Void
System.Void
System.Void
System.Void
System.Void
| System.Void OnJointBreak( |
| ) |
System.Single breakForce-no documentation
breakForce -
System.Void
| System.Void OnJointBreak2D( |
| ) |
UnityEngine.Joint2D brokenJoint-no documentation
brokenJoint -
System.Void
| System.Void OnParticleCollision( |
| ) |
UnityEngine.GameObject other-no documentation
other -
System.Void
| System.Void OnTriggerEnter( |
| ) |
UnityEngine.Collider other-no documentation
other -
System.Void
| System.Void OnTriggerEnter2D( |
| ) |
UnityEngine.Collider2D other-no documentation
other -
System.Void
| System.Void OnTriggerExit( |
| ) |
UnityEngine.Collider other-no documentation
other -
System.Void
| System.Void OnTriggerExit2D( |
| ) |
UnityEngine.Collider2D other-no documentation
other -
System.Void
| System.Void OnTriggerStay( |
| ) |
UnityEngine.Collider other-no documentation
other -
System.Void
| System.Void OnTriggerStay2D( |
| ) |
UnityEngine.Collider2D other-no documentation
other -
System.Void
| System.Void Preprocess( |
| ) |
UnityEngine.MonoBehaviour component-no documentation
component -
System.Void
| System.Void ProcessEvent( |
| ) |
HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation
| fsmEvent HutongGames.PlayMaker.FsmEvent | no documentation eventData - |
System.Void
System.Void
System.Void
| System.Void Reset( |
| ) |
UnityEngine.MonoBehaviour component-no documentation
component -
System.Void
System.Void
System.String
System.Void
System.Void
System.Void
| System.Void SendEventToFsmOnGameObject( |
| ) |
UnityEngine.GameObject gameObject-no documentation
| gameObject UnityEngine.GameObject | no documentation |
| fsmName System.String | no documentation fsmEventName - |
System.Void
| System.Void SendEventToFsmOnGameObject( |
| ) |
UnityEngine.GameObject gameObject-no documentation
| gameObject UnityEngine.GameObject | no documentation |
| fsmName System.String | no documentation fsmEvent - |
System.Void
| System.Void SetOutputVariables( |
| ) |
System.String[] outputVarNames-no documentation
outputVarNames -
System.Void
| System.Void SetState( |
| ) |
System.String stateName-no documentation
stateName -
System.Void
System.Void
System.Void
| System.Void SwitchState( |
| ) |
HutongGames.PlayMaker.FsmState toState-no documentation
toState -
System.Void
| System.Void Unlock( |
| ) |
System.String pass-no documentation
pass -
System.Void
System.Void
System.Void
System.Void
System.Void