HutongGames_PlayMaker::​Fsm
UnityObjectLink
HutongGames_PlayMaker::​Fsm

class:/TYPE/HutongGames.PlayMaker.Fsm//, can be loaded from an assetbundle using HutongGames_PlayMaker::Fsm::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
active
readonly System.Boolean active
activestate
readonly HutongGames.PlayMaker.FsmState activestate
activestatename
readonly System.String activestatename
brokenjoint2d
readonly UnityEngine.Joint2D brokenjoint2d
collision2dgo
readonly UnityEngine.GameObject collision2dgo
collision2dinfo
UnityEngine.Collision2D collision2dinfo
collision2dname
readonly System.String collision2dname
collisiongo
readonly UnityEngine.GameObject collisiongo
collisioninfo
UnityEngine.Collision collisioninfo
collisionname
readonly System.String collisionname
controllercollider
UnityEngine.ControllerColliderHit controllercollider
controlsisexpanded
System.Boolean controlsisexpanded
dataversion
System.Int32 dataversion
debugisexpanded
System.Boolean debugisexpanded
defaultvariablevalues
readonly HutongGames.PlayMaker.FsmVariables defaultvariablevalues
delayedevents
readonly System.Collections.Generic.List`1[[HutongGames.PlayMaker.DelayedEvent, PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null]] delayedevents
description
System.String description
docurl
System.String docurl
editstate
HutongGames.PlayMaker.FsmState editstate
enablebreakpoints
System.Boolean enablebreakpoints
enabledebugflow
System.Boolean enabledebugflow
events
HutongGames.PlayMaker.FsmEvent[] events
eventsisexpanded
System.Boolean eventsisexpanded
eventtarget
HutongGames.PlayMaker.FsmEventTarget eventtarget
experimentalisexpanded
System.Boolean experimentalisexpanded
exposedevents
System.Collections.Generic.List`1[[HutongGames.PlayMaker.FsmEvent, PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null]] exposedevents
finished
readonly System.Boolean finished
gameobject
readonly UnityEngine.GameObject gameobject
gameobjectname
readonly System.String gameobjectname
globaltransitions
HutongGames.PlayMaker.FsmTransition[] globaltransitions
handleanimatorik
System.Boolean handleanimatorik
handleanimatormove
System.Boolean handleanimatormove
handleapplicationevents
System.Boolean handleapplicationevents
handlecollisionenter
System.Boolean handlecollisionenter
handlecollisionenter2d
System.Boolean handlecollisionenter2d
handlecollisionexit
System.Boolean handlecollisionexit
handlecollisionexit2d
System.Boolean handlecollisionexit2d
handlecollisionstay
System.Boolean handlecollisionstay
handlecollisionstay2d
System.Boolean handlecollisionstay2d
handlecontrollercolliderhit
System.Boolean handlecontrollercolliderhit
handlefixedupdate
System.Boolean handlefixedupdate
handlejointbreak
System.Boolean handlejointbreak
handlejointbreak2d
System.Boolean handlejointbreak2d
handlelateupdate
System.Boolean handlelateupdate
handlelegacynetworking
System.Boolean handlelegacynetworking
handlelevelloaded
System.Boolean handlelevelloaded
handleongui
System.Boolean handleongui
handleparticlecollision
System.Boolean handleparticlecollision
handletriggerenter
System.Boolean handletriggerenter
handletriggerenter2d
System.Boolean handletriggerenter2d
handletriggerexit
System.Boolean handletriggerexit
handletriggerexit2d
System.Boolean handletriggerexit2d
handletriggerstay
System.Boolean handletriggerstay
handletriggerstay2d
System.Boolean handletriggerstay2d
handleuievents
HutongGames.PlayMaker.UiEvents handleuievents
haserrors
System.Boolean haserrors
host
readonly HutongGames.PlayMaker.Fsm host
hutonggames_playmaker::​fsm::​breakatfsm
static readonly HutongGames.PlayMaker.Fsm hutonggames_playmaker::fsm::breakatfsm
hutonggames_playmaker::​fsm::​breakatstate
static readonly HutongGames.PlayMaker.FsmState hutonggames_playmaker::fsm::breakatstate
hutonggames_playmaker::​fsm::​breakpointsenabled
static System.Boolean hutonggames_playmaker::fsm::breakpointsenabled
hutonggames_playmaker::​fsm::​currentdataversion
static readonly System.Int32 hutonggames_playmaker::fsm::currentdataversion
hutonggames_playmaker::​fsm::​defaultmaxloops
static readonly System.Int32 hutonggames_playmaker::fsm::defaultmaxloops
hutonggames_playmaker::​fsm::​eventdata
static HutongGames.PlayMaker.FsmEventData hutonggames_playmaker::fsm::eventdata
hutonggames_playmaker::​fsm::​fsmlist
static readonly System.Collections.Generic.List`1[[HutongGames.PlayMaker.Fsm, PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null]] hutonggames_playmaker::fsm::fsmlist
hutonggames_playmaker::​fsm::​hitbreakpoint
static System.Boolean hutonggames_playmaker::fsm::hitbreakpoint
hutonggames_playmaker::​fsm::​isbreak
static readonly System.Boolean hutonggames_playmaker::fsm::isbreak
hutonggames_playmaker::​fsm::​iserrorbreak
static readonly System.Boolean hutonggames_playmaker::fsm::iserrorbreak
hutonggames_playmaker::​fsm::​lastclickedobject
static UnityEngine.GameObject hutonggames_playmaker::fsm::lastclickedobject
hutonggames_playmaker::​fsm::​lasterror
static readonly System.String hutonggames_playmaker::fsm::lasterror
hutonggames_playmaker::​fsm::​sortedfsmlist
static readonly System.Collections.Generic.List`1[[HutongGames.PlayMaker.Fsm, PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null]] hutonggames_playmaker::fsm::sortedfsmlist
hutonggames_playmaker::​fsm::​stepfsm
static HutongGames.PlayMaker.Fsm hutonggames_playmaker::fsm::stepfsm
hutonggames_playmaker::​fsm::​steptostatechange
static System.Boolean hutonggames_playmaker::fsm::steptostatechange
infoisexpanded
System.Boolean infoisexpanded
initialized
readonly System.Boolean initialized
inputsisexpanded
System.Boolean inputsisexpanded
ismodifiedprefabinstance
System.Boolean ismodifiedprefabinstance
issubfsm
readonly System.Boolean issubfsm
isswitchingstate
readonly System.Boolean isswitchingstate
jointbreakforce
readonly System.Single jointbreakforce
keepdelayedeventsonstateexit
System.Boolean keepdelayedeventsonstateexit
lasttransition
readonly HutongGames.PlayMaker.FsmTransition lasttransition
locked
readonly System.Boolean locked
manualupdate
System.Boolean manualupdate
maxloopcount
readonly System.Int32 maxloopcount
maxloopcountoverride
System.Int32 maxloopcountoverride
mouseevents
System.Boolean mouseevents
mylog
readonly HutongGames.PlayMaker.FsmLog mylog
name
System.String name
nameisexpanded
System.Boolean nameisexpanded
outputevents
System.Collections.Generic.List`1[[HutongGames.PlayMaker.FsmEvent, PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null]] outputevents
outputsisexpanded
System.Boolean outputsisexpanded
owner
UnityEngine.MonoBehaviour owner
ownerdebugname
readonly System.String ownerdebugname
ownername
readonly System.String ownername
ownerobject
readonly UnityEngine.Object ownerobject
particlecollisiongo
UnityEngine.GameObject particlecollisiongo
password
readonly System.String password
preprocessed
System.Boolean preprocessed
previousactivestate
readonly HutongGames.PlayMaker.FsmState previousactivestate
raycasthitinfo
UnityEngine.RaycastHit raycasthitinfo
resetvariablesonenable
System.Boolean resetvariablesonenable
restartonenable
System.Boolean restartonenable
rootfsm
readonly HutongGames.PlayMaker.Fsm rootfsm
setdirty
System.Boolean setdirty
settingsisexpanded
System.Boolean settingsisexpanded
showstatelabel
System.Boolean showstatelabel
started
readonly System.Boolean started
startstate
System.String startstate
states
HutongGames.PlayMaker.FsmState[] states
stepframe
System.Boolean stepframe
subfsmlist
readonly System.Collections.Generic.List`1[[HutongGames.PlayMaker.Fsm, PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null]] subfsmlist
switchedstate
System.Boolean switchedstate
trigger2dgo
readonly UnityEngine.GameObject trigger2dgo
trigger2dname
readonly System.String trigger2dname
triggercollider
UnityEngine.Collider triggercollider
triggercollider2d
UnityEngine.Collider2D triggercollider2d
triggergo
readonly UnityEngine.GameObject triggergo
triggername
readonly System.String triggername
variables
HutongGames.PlayMaker.FsmVariables variables
watermark
System.String watermark
Functions
broadcastevent
System.Void BroadcastEvent(
HutongGames.PlayMaker.FsmEvent fsmEvent,
System.Boolean excludeSelf
)

HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation

Parameters
fsmEvent
HutongGames.PlayMaker.FsmEvent

no documentation excludeSelf -

Returns

System.Void

broadcastevent
System.Void BroadcastEvent(
System.String fsmEventName,
System.Boolean excludeSelf
)

System.String fsmEventName-no documentation

Parameters
fsmEventName
System.String

no documentation excludeSelf -

Returns

System.Void

broadcasteventtogameobject
System.Void BroadcastEventToGameObject(
UnityEngine.GameObject go,
System.String fsmEventName,
System.Boolean sendToChildren,
System.Boolean excludeSelf
)

UnityEngine.GameObject go-no documentation

Parameters
go
UnityEngine.GameObject

no documentation

fsmEventName
System.String

no documentation

sendToChildren
System.Boolean

no documentation excludeSelf -

Returns

System.Void

broadcasteventtogameobject
System.Void BroadcastEventToGameObject(
UnityEngine.GameObject go,
HutongGames.PlayMaker.FsmEvent fsmEvent,
HutongGames.PlayMaker.FsmEventData eventData,
System.Boolean sendToChildren,
System.Boolean excludeSelf
)

UnityEngine.GameObject go-no documentation

Parameters
go
UnityEngine.GameObject

no documentation

fsmEvent
HutongGames.PlayMaker.FsmEvent

no documentation

eventData
HutongGames.PlayMaker.FsmEventData

no documentation

sendToChildren
System.Boolean

no documentation excludeSelf -

Returns

System.Void

checkifdirty
System.Void CheckIfDirty()
Returns

System.Void

clear
System.Void Clear(
UnityEngine.MonoBehaviour component
)

UnityEngine.MonoBehaviour component-no documentation

Parameters

component -

Returns

System.Void

cleardelayedevents
System.Void ClearDelayedEvents()
Returns

System.Void

clearoutputflags
System.Void ClearOutputFlags()
Returns

System.Void

compareto
System.Int32 CompareTo(
System.Object obj
)

System.Object obj-no documentation

Parameters

obj -

Returns

System.Int32

createsubfsm
HutongGames.PlayMaker.Fsm CreateSubFsm(
HutongGames.PlayMaker.FsmTemplateControl templateControl
)

HutongGames.PlayMaker.FsmTemplateControl templateControl-no documentation

Parameters

templateControl -

Returns

HutongGames.PlayMaker.Fsm

delayedevent
HutongGames.PlayMaker.DelayedEvent DelayedEvent(
HutongGames.PlayMaker.FsmEvent fsmEvent,
System.Single delay
)

HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation

Parameters
fsmEvent
HutongGames.PlayMaker.FsmEvent

no documentation delay -

Returns

HutongGames.PlayMaker.DelayedEvent

delayedevent
HutongGames.PlayMaker.DelayedEvent DelayedEvent(
HutongGames.PlayMaker.FsmEventTarget eventTarget,
HutongGames.PlayMaker.FsmEvent fsmEvent,
System.Single delay
)

HutongGames.PlayMaker.FsmEventTarget eventTarget-no documentation

Parameters
eventTarget
HutongGames.PlayMaker.FsmEventTarget

no documentation

fsmEvent
HutongGames.PlayMaker.FsmEvent

no documentation delay -

Returns

HutongGames.PlayMaker.DelayedEvent

dobreakerror
System.Void DoBreakError(
System.String error
)

System.String error-no documentation

Parameters

error -

Returns

System.Void

event
System.Void Event(
HutongGames.PlayMaker.FsmEvent fsmEvent
)

HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation

Parameters

fsmEvent -

Returns

System.Void

event
System.Void Event(
HutongGames.PlayMaker.FsmEventTarget eventTarget,
System.String fsmEventName
)

HutongGames.PlayMaker.FsmEventTarget eventTarget-no documentation

Parameters
eventTarget
HutongGames.PlayMaker.FsmEventTarget

no documentation fsmEventName -

Returns

System.Void

event
System.Void Event(
UnityEngine.GameObject fromGameObject,
HutongGames.PlayMaker.FsmEventTarget eventTarget,
HutongGames.PlayMaker.FsmEvent fsmEvent
)

UnityEngine.GameObject fromGameObject-no documentation

Parameters
fromGameObject
UnityEngine.GameObject

no documentation

eventTarget
HutongGames.PlayMaker.FsmEventTarget

no documentation fsmEvent -

Returns

System.Void

event
System.Void Event(
UnityEngine.GameObject fromGameObject,
HutongGames.PlayMaker.FsmEvent fsmEvent
)

UnityEngine.GameObject fromGameObject-no documentation

Parameters
fromGameObject
UnityEngine.GameObject

no documentation fsmEvent -

Returns

System.Void

event
System.Void Event(
System.String fsmEventName
)

System.String fsmEventName-no documentation

Parameters

fsmEventName -

Returns

System.Void

event
System.Void Event(
HutongGames.PlayMaker.FsmEventTarget eventTarget,
HutongGames.PlayMaker.FsmEvent fsmEvent
)

HutongGames.PlayMaker.FsmEventTarget eventTarget-no documentation

Parameters
eventTarget
HutongGames.PlayMaker.FsmEventTarget

no documentation fsmEvent -

Returns

System.Void

findevent
HutongGames.PlayMaker.FsmEvent FindEvent(
System.String eventName
)

System.String eventName-no documentation

Parameters

eventName -

Returns

HutongGames.PlayMaker.FsmEvent

fixedupdate
System.Void FixedUpdate()
Returns

System.Void

forcepreprocess
System.Void ForcePreprocess()
Returns

System.Void

getfsmarray
HutongGames.PlayMaker.FsmArray GetFsmArray(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmArray

getfsmbool
HutongGames.PlayMaker.FsmBool GetFsmBool(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmBool

getfsmcolor
HutongGames.PlayMaker.FsmColor GetFsmColor(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmColor

getfsmenum
HutongGames.PlayMaker.FsmEnum GetFsmEnum(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmEnum

getfsmfloat
HutongGames.PlayMaker.FsmFloat GetFsmFloat(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmFloat

getfsmgameobject
HutongGames.PlayMaker.FsmGameObject GetFsmGameObject(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmGameObject

getfsmint
HutongGames.PlayMaker.FsmInt GetFsmInt(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmInt

getfsmmaterial
HutongGames.PlayMaker.FsmMaterial GetFsmMaterial(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmMaterial

getfsmobject
HutongGames.PlayMaker.FsmObject GetFsmObject(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmObject

getfsmquaternion
HutongGames.PlayMaker.FsmQuaternion GetFsmQuaternion(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmQuaternion

getfsmrect
HutongGames.PlayMaker.FsmRect GetFsmRect(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmRect

getfsmstring
HutongGames.PlayMaker.FsmString GetFsmString(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmString

getfsmtexture
HutongGames.PlayMaker.FsmTexture GetFsmTexture(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmTexture

getfsmvector2
HutongGames.PlayMaker.FsmVector2 GetFsmVector2(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmVector2

getfsmvector3
HutongGames.PlayMaker.FsmVector3 GetFsmVector3(
System.String varName
)

System.String varName-no documentation

Parameters

varName -

Returns

HutongGames.PlayMaker.FsmVector3

getoutputvariablenames
System.String[] GetOutputVariableNames()
Returns

System.String[]

getoutputvariables
HutongGames.PlayMaker.NamedVariable[] GetOutputVariables(
System.Boolean refresh
)

System.Boolean refresh-no documentation

Parameters

refresh -

Returns

HutongGames.PlayMaker.NamedVariable[]

getownerdefaulttarget
UnityEngine.GameObject GetOwnerDefaultTarget(
HutongGames.PlayMaker.FsmOwnerDefault ownerDefault
)

HutongGames.PlayMaker.FsmOwnerDefault ownerDefault-no documentation

Parameters

ownerDefault -

Returns

UnityEngine.GameObject

getstate
HutongGames.PlayMaker.FsmState GetState(
System.String stateName
)

System.String stateName-no documentation

Parameters

stateName -

Returns

HutongGames.PlayMaker.FsmState

getsubfsm
HutongGames.PlayMaker.Fsm GetSubFsm(
System.String subFsmName
)

System.String subFsmName-no documentation

Parameters

subFsmName -

Returns

HutongGames.PlayMaker.Fsm

gotopreviousstate
System.Void GotoPreviousState()
Returns

System.Void

hasevent
System.Boolean HasEvent(
System.String eventName
)

System.String eventName-no documentation

Parameters

eventName -

Returns

System.Boolean

hasstate
System.Boolean HasState(
System.String stateName
)

System.String stateName-no documentation

Parameters

stateName -

Returns

System.Boolean

hutonggames_playmaker::​fsm::​create
static HutongGames.PlayMaker.Fsm Create ()

Constructor replaces new;

Returns

HutongGames.PlayMaker.Fsm

hutonggames_playmaker::​fsm::​create
static HutongGames.PlayMaker.Fsm Create (
HutongGames.PlayMaker.Fsm source,
HutongGames.PlayMaker.FsmVariables overrideVariables
)

Constructor replaces new;

Parameters
source
HutongGames.PlayMaker.Fsm

no description

overrideVariables
HutongGames.PlayMaker.FsmVariables

no description

Returns

HutongGames.PlayMaker.Fsm

hutonggames_playmaker::​fsm::​fromassetbundle
static HutongGames.PlayMaker.Fsm CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

HutongGames.PlayMaker.Fsm

hutonggames_playmaker::​fsm::​getfullfsmlabel
static System.String GetFullFsmLabel(
HutongGames.PlayMaker.Fsm fsm
)

HutongGames.PlayMaker.Fsm fsm-no documentation

Parameters

fsm -

Returns

System.String

hutonggames_playmaker::​fsm::​getlastraycasthit2dinfo
static UnityEngine.RaycastHit2D GetLastRaycastHit2DInfo(
HutongGames.PlayMaker.Fsm fsm
)

HutongGames.PlayMaker.Fsm fsm-no documentation

Parameters

fsm -

Returns

UnityEngine.RaycastHit2D

hutonggames_playmaker::​fsm::​getstateindex
static System.Int32 GetStateIndex(
HutongGames.PlayMaker.Fsm fsm,
HutongGames.PlayMaker.FsmState state
)

HutongGames.PlayMaker.Fsm fsm-no documentation

Parameters
fsm
HutongGames.PlayMaker.Fsm

no documentation state -

Returns

System.Int32

hutonggames_playmaker::​fsm::​newtempfsm
static HutongGames.PlayMaker.Fsm NewTempFsm()
Returns

HutongGames.PlayMaker.Fsm

hutonggames_playmaker::​fsm::​recordlastraycasthit2dinfo
static System.Void RecordLastRaycastHit2DInfo(
HutongGames.PlayMaker.Fsm fsm,
UnityEngine.RaycastHit2D info
)

HutongGames.PlayMaker.Fsm fsm-no documentation

Parameters
fsm
HutongGames.PlayMaker.Fsm

no documentation info -

Returns

System.Void

hutonggames_playmaker::​fsm::​seteventdatasentbyinfo
static System.Void SetEventDataSentByInfo()
Returns

System.Void

init
System.Void Init(
UnityEngine.MonoBehaviour component
)

UnityEngine.MonoBehaviour component-no documentation

Parameters

component -

Returns

System.Void

initdata
System.Void InitData()
Returns

System.Void

initevents
System.Void InitEvents()
Returns

System.Void

initstates
System.Void InitStates()
Returns

System.Void

killdelayedevents
System.Void KillDelayedEvents()
Returns

System.Void

lateupdate
System.Void LateUpdate()
Returns

System.Void

lock
System.Void Lock(
System.String pass
)

System.String pass-no documentation

Parameters

pass -

Returns

System.Void

onanimatorik
System.Void OnAnimatorIK(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

System.Void

onanimatormove
System.Void OnAnimatorMove()
Returns

System.Void

oncollisionenter
System.Void OnCollisionEnter(
UnityEngine.Collision collisionInfo
)

UnityEngine.Collision collisionInfo-no documentation

Parameters

collisionInfo -

Returns

System.Void

oncollisionenter2d
System.Void OnCollisionEnter2D(
UnityEngine.Collision2D collisionInfo
)

UnityEngine.Collision2D collisionInfo-no documentation

Parameters

collisionInfo -

Returns

System.Void

oncollisionexit
System.Void OnCollisionExit(
UnityEngine.Collision collisionInfo
)

UnityEngine.Collision collisionInfo-no documentation

Parameters

collisionInfo -

Returns

System.Void

oncollisionexit2d
System.Void OnCollisionExit2D(
UnityEngine.Collision2D collisionInfo
)

UnityEngine.Collision2D collisionInfo-no documentation

Parameters

collisionInfo -

Returns

System.Void

oncollisionstay
System.Void OnCollisionStay(
UnityEngine.Collision collisionInfo
)

UnityEngine.Collision collisionInfo-no documentation

Parameters

collisionInfo -

Returns

System.Void

oncollisionstay2d
System.Void OnCollisionStay2D(
UnityEngine.Collision2D collisionInfo
)

UnityEngine.Collision2D collisionInfo-no documentation

Parameters

collisionInfo -

Returns

System.Void

oncontrollercolliderhit
System.Void OnControllerColliderHit(
UnityEngine.ControllerColliderHit collider
)

UnityEngine.ControllerColliderHit collider-no documentation

Parameters

collider -

Returns

System.Void

ondestroy
System.Void OnDestroy()
Returns

System.Void

ondisable
System.Void OnDisable()
Returns

System.Void

ondrawgizmos
System.Void OnDrawGizmos()
Returns

System.Void

ondrawgizmosselected
System.Void OnDrawGizmosSelected()
Returns

System.Void

onenable
System.Void OnEnable()
Returns

System.Void

ongui
System.Void OnGUI()
Returns

System.Void

onjointbreak
System.Void OnJointBreak(
System.Single breakForce
)

System.Single breakForce-no documentation

Parameters

breakForce -

Returns

System.Void

onjointbreak2d
System.Void OnJointBreak2D(
UnityEngine.Joint2D brokenJoint
)

UnityEngine.Joint2D brokenJoint-no documentation

Parameters

brokenJoint -

Returns

System.Void

onparticlecollision
System.Void OnParticleCollision(
UnityEngine.GameObject other
)

UnityEngine.GameObject other-no documentation

Parameters

other -

Returns

System.Void

ontriggerenter
System.Void OnTriggerEnter(
UnityEngine.Collider other
)

UnityEngine.Collider other-no documentation

Parameters

other -

Returns

System.Void

ontriggerenter2d
System.Void OnTriggerEnter2D(
UnityEngine.Collider2D other
)

UnityEngine.Collider2D other-no documentation

Parameters

other -

Returns

System.Void

ontriggerexit
System.Void OnTriggerExit(
UnityEngine.Collider other
)

UnityEngine.Collider other-no documentation

Parameters

other -

Returns

System.Void

ontriggerexit2d
System.Void OnTriggerExit2D(
UnityEngine.Collider2D other
)

UnityEngine.Collider2D other-no documentation

Parameters

other -

Returns

System.Void

ontriggerstay
System.Void OnTriggerStay(
UnityEngine.Collider other
)

UnityEngine.Collider other-no documentation

Parameters

other -

Returns

System.Void

ontriggerstay2d
System.Void OnTriggerStay2D(
UnityEngine.Collider2D other
)

UnityEngine.Collider2D other-no documentation

Parameters

other -

Returns

System.Void

preprocess
System.Void Preprocess(
UnityEngine.MonoBehaviour component
)

UnityEngine.MonoBehaviour component-no documentation

Parameters

component -

Returns

System.Void

processevent
System.Void ProcessEvent(
HutongGames.PlayMaker.FsmEvent fsmEvent,
HutongGames.PlayMaker.FsmEventData eventData
)

HutongGames.PlayMaker.FsmEvent fsmEvent-no documentation

Parameters
fsmEvent
HutongGames.PlayMaker.FsmEvent

no documentation eventData -

Returns

System.Void

reenterstate
System.Void ReEnterState()
Returns

System.Void

reinitialize
System.Void Reinitialize()
Returns

System.Void

reset
System.Void Reset(
UnityEngine.MonoBehaviour component
)

UnityEngine.MonoBehaviour component-no documentation

Parameters

component -

Returns

System.Void

resetvariablevalues
System.Void ResetVariableValues()
Returns

System.Void

sanitycheckoutputindices
System.String SanityCheckOutputIndices()
Returns

System.String

saveactions
System.Void SaveActions()
Returns

System.Void

savedefaultvariablevalues
System.Void SaveDefaultVariableValues()
Returns

System.Void

senddisableevent
System.Void SendDisableEvent()
Returns

System.Void

sendeventtofsmongameobject
System.Void SendEventToFsmOnGameObject(
UnityEngine.GameObject gameObject,
System.String fsmName,
System.String fsmEventName
)

UnityEngine.GameObject gameObject-no documentation

Parameters
gameObject
UnityEngine.GameObject

no documentation

fsmName
System.String

no documentation fsmEventName -

Returns

System.Void

sendeventtofsmongameobject
System.Void SendEventToFsmOnGameObject(
UnityEngine.GameObject gameObject,
System.String fsmName,
HutongGames.PlayMaker.FsmEvent fsmEvent
)

UnityEngine.GameObject gameObject-no documentation

Parameters
gameObject
UnityEngine.GameObject

no documentation

fsmName
System.String

no documentation fsmEvent -

Returns

System.Void

setoutputvariables
System.Void SetOutputVariables(
System.String[] outputVarNames
)

System.String[] outputVarNames-no documentation

Parameters

outputVarNames -

Returns

System.Void

setstate
System.Void SetState(
System.String stateName
)

System.String stateName-no documentation

Parameters

stateName -

Returns

System.Void

start
System.Void Start()
Returns

System.Void

stop
System.Void Stop()
Returns

System.Void

switchstate
System.Void SwitchState(
HutongGames.PlayMaker.FsmState toState
)

HutongGames.PlayMaker.FsmState toState-no documentation

Parameters

toState -

Returns

System.Void

unlock
System.Void Unlock(
System.String pass
)

System.String pass-no documentation

Parameters

pass -

Returns

System.Void

update
System.Void Update()
Returns

System.Void

updatedataversion
System.Void UpdateDataVersion()
Returns

System.Void

updatedelayedevents
System.Void UpdateDelayedEvents()
Returns

System.Void

updatestatechanges
System.Void UpdateStateChanges()
Returns

System.Void