GraphicsBuffer::​Target
UnityObjectLink
GraphicsBuffer::​Target

enum:/TYPE/UnityEngine.GraphicsBuffer.Target///

Parent

UnityObjectLink

Variables
graphicsbuffer::​target::​append
static readonly graphicsbuffer::target::append

enum constant number 6

graphicsbuffer::​target::​constant
static readonly graphicsbuffer::target::constant

enum constant number 9

graphicsbuffer::​target::​copydestination
static readonly graphicsbuffer::target::copydestination

enum constant number 3

graphicsbuffer::​target::​copysource
static readonly graphicsbuffer::target::copysource

enum constant number 2

graphicsbuffer::​target::​counter
static readonly graphicsbuffer::target::counter

enum constant number 7

graphicsbuffer::​target::​index
static readonly graphicsbuffer::target::index

enum constant number 1

graphicsbuffer::​target::​indirectarguments
static readonly graphicsbuffer::target::indirectarguments

enum constant number 8

graphicsbuffer::​target::​raw
static readonly graphicsbuffer::target::raw

enum constant number 5

graphicsbuffer::​target::​structured
static readonly graphicsbuffer::target::structured

enum constant number 4

graphicsbuffer::​target::​vertex
static readonly graphicsbuffer::target::vertex

enum constant number 0

Functions
graphicsbuffer::​target::​count
static System.Int32 GetEnumCount()

no documentation

Returns

System.Int32

graphicsbuffer::​target::​enumtoint
static System.Int32 EnumToInt(
UnityEngine.GraphicsBuffer+Target enum
)

no documentation

Parameters
enum
UnityEngine.GraphicsBuffer Target

an enum of type GraphicsBuffer::Target

Returns

System.Int32

graphicsbuffer::​target::​inttoenum
static UnityEngine.GraphicsBuffer+Target IntToEnum(
System.Int32 enumnumber
)

no documentation

Parameters
enumnumber
System.Int32

an int lower than UnityEngine::GraphicsBuffer::Target::Count()

Returns

UnityEngine.GraphicsBuffer+Target

toint
System.String ToInt()

ToInt, equivalent to UnityEngine::GraphicsBuffer::Target::EnumToInt(enum)

Returns

System.String

tostring
System.String ToString()

ToString, equivalent to UnityEngine::GraphicsBuffer::Target::EnumToString(enum)

Returns

System.String