class:/TYPE/UnityEngine.GraphicsBuffer//, can be loaded from an assetbundle using GraphicsBuffer::createfromassetbundle(bundlename,prefabname) /
enum constant number 6
enum constant number 9
enum constant number 3
enum constant number 2
enum constant number 7
enum constant number 1
enum constant number 8
enum constant number 5
enum constant number 4
enum constant number 0
System.Void
| static System.Void CopyCount( |
| ) |
UnityEngine.ComputeBuffer src-no documentation
| src UnityEngine.ComputeBuffer | no documentation |
| dst UnityEngine.GraphicsBuffer | no documentation dstOffsetBytes - |
System.Void
| static System.Void CopyCount( |
| ) |
UnityEngine.ComputeBuffer src-no documentation
| src UnityEngine.ComputeBuffer | no documentation |
| dst UnityEngine.ComputeBuffer | no documentation dstOffsetBytes - |
System.Void
| static System.Void CopyCount( |
| ) |
UnityEngine.GraphicsBuffer src-no documentation
| src UnityEngine.GraphicsBuffer | no documentation |
| dst UnityEngine.ComputeBuffer | no documentation dstOffsetBytes - |
System.Void
| static System.Void CopyCount( |
| ) |
UnityEngine.GraphicsBuffer src-no documentation
| src UnityEngine.GraphicsBuffer | no documentation |
| dst UnityEngine.GraphicsBuffer | no documentation dstOffsetBytes - |
System.Void
| static UnityEngine.GraphicsBuffer Create ( |
| ) |
Constructor replaces new;
| target UnityEngine.GraphicsBuffer.Target | no description |
| count System.Int32 | no description |
| stride System.Int32 | no description |
UnityEngine.GraphicsBuffer
| static UnityEngine.GraphicsBuffer CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.GraphicsBuffer
no documentation
System.Int32
| static System.Int32 EnumToInt( |
| ) |
no documentation
| enum UnityEngine.GraphicsBuffer Target | an enum of type GraphicsBuffer::Target |
System.Int32
| static UnityEngine.GraphicsBuffer+Target IntToEnum( |
| ) |
no documentation
| enumnumber System.Int32 | an int lower than UnityEngine::GraphicsBuffer::Target::Count() |
UnityEngine.GraphicsBuffer+Target
System.Boolean
System.Void
| System.Void SetCounterValue( |
| ) |
System.UInt32 counterValue-no documentation
counterValue -
System.Void