Graphics
UnityObjectLink
Graphics

class:/TYPE/UnityEngine.Graphics//, can be loaded from an assetbundle using Graphics::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
graphics::​activecolorbuffer
static readonly UnityEngine.RenderBuffer graphics::activecolorbuffer
graphics::​activecolorgamut
static readonly UnityEngine.ColorGamut graphics::activecolorgamut
graphics::​activedepthbuffer
static readonly UnityEngine.RenderBuffer graphics::activedepthbuffer
graphics::​activetier
static UnityEngine.Rendering.GraphicsTier graphics::activetier
graphics::​minopenglesversion
static readonly UnityEngine.Rendering.OpenGLESVersion graphics::minopenglesversion
graphics::​preserveframebufferalpha
static readonly System.Boolean graphics::preserveframebufferalpha
Functions
graphics::​blit
static System.Void Blit(
UnityEngine.Texture source,
UnityEngine.Material mat,
System.Int32 pass
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

mat
UnityEngine.Material

no documentation pass -

Returns

System.Void

graphics::​blit
static System.Void Blit(
UnityEngine.Texture source,
UnityEngine.Material mat
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation mat -

Returns

System.Void

graphics::​blit
static System.Void Blit(
UnityEngine.Texture source,
UnityEngine.RenderTexture dest,
UnityEngine.Vector2 scale,
UnityEngine.Vector2 offset
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.RenderTexture

no documentation

scale
UnityEngine.Vector2

no documentation offset -

Returns

System.Void

graphics::​blit
static System.Void Blit(
UnityEngine.Texture source,
UnityEngine.RenderTexture dest,
UnityEngine.Vector2 scale,
UnityEngine.Vector2 offset,
System.Int32 sourceDepthSlice,
System.Int32 destDepthSlice
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.RenderTexture

no documentation

scale
UnityEngine.Vector2

no documentation

offset
UnityEngine.Vector2

no documentation

sourceDepthSlice
System.Int32

no documentation destDepthSlice -

Returns

System.Void

graphics::​blit
static System.Void Blit(
UnityEngine.Texture source,
UnityEngine.RenderTexture dest,
UnityEngine.Material mat,
System.Int32 pass
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.RenderTexture

no documentation

mat
UnityEngine.Material

no documentation pass -

Returns

System.Void

graphics::​blit
static System.Void Blit(
UnityEngine.Texture source,
UnityEngine.RenderTexture dest,
System.Int32 sourceDepthSlice,
System.Int32 destDepthSlice
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.RenderTexture

no documentation

sourceDepthSlice
System.Int32

no documentation destDepthSlice -

Returns

System.Void

graphics::​blit
static System.Void Blit(
UnityEngine.Texture source,
UnityEngine.RenderTexture dest,
UnityEngine.Material mat
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.RenderTexture

no documentation mat -

Returns

System.Void

graphics::​blit
static System.Void Blit(
UnityEngine.Texture source,
UnityEngine.Material mat,
System.Int32 pass,
System.Int32 destDepthSlice
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

mat
UnityEngine.Material

no documentation

pass
System.Int32

no documentation destDepthSlice -

Returns

System.Void

graphics::​blit
static System.Void Blit(
UnityEngine.Texture source,
UnityEngine.RenderTexture dest,
UnityEngine.Material mat,
System.Int32 pass,
System.Int32 destDepthSlice
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.RenderTexture

no documentation

mat
UnityEngine.Material

no documentation

pass
System.Int32

no documentation destDepthSlice -

Returns

System.Void

graphics::​blit
static System.Void Blit(
UnityEngine.Texture source,
UnityEngine.RenderTexture dest
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation dest -

Returns

System.Void

graphics::​blitmultitap
static System.Void BlitMultiTap(
UnityEngine.Texture source,
UnityEngine.RenderTexture dest,
UnityEngine.Material mat,
UnityEngine.Vector2[] offsets
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.RenderTexture

no documentation

mat
UnityEngine.Material

no documentation offsets -

Returns

System.Void

graphics::​blitmultitap
static System.Void BlitMultiTap(
UnityEngine.Texture source,
UnityEngine.RenderTexture dest,
UnityEngine.Material mat,
System.Int32 destDepthSlice,
UnityEngine.Vector2[] offsets
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.RenderTexture

no documentation

mat
UnityEngine.Material

no documentation

destDepthSlice
System.Int32

no documentation offsets -

Returns

System.Void

graphics::​clearrandomwritetargets
static System.Void ClearRandomWriteTargets()
Returns

System.Void

graphics::​converttexture
static System.Boolean ConvertTexture(
UnityEngine.Texture src,
System.Int32 srcElement,
UnityEngine.Texture dst,
System.Int32 dstElement
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation

srcElement
System.Int32

no documentation

dst
UnityEngine.Texture

no documentation dstElement -

Returns

System.Boolean

graphics::​converttexture
static System.Boolean ConvertTexture(
UnityEngine.Texture src,
UnityEngine.Texture dst
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation dst -

Returns

System.Boolean

graphics::​copybuffer
static System.Void CopyBuffer(
UnityEngine.GraphicsBuffer source,
UnityEngine.GraphicsBuffer dest
)

UnityEngine.GraphicsBuffer source-no documentation

Parameters
source
UnityEngine.GraphicsBuffer

no documentation dest -

Returns

System.Void

graphics::​copytexture
static System.Void CopyTexture(
UnityEngine.Texture src,
System.Int32 srcElement,
System.Int32 srcMip,
System.Int32 srcX,
System.Int32 srcY,
System.Int32 srcWidth,
System.Int32 srcHeight,
UnityEngine.Texture dst,
System.Int32 dstElement,
System.Int32 dstMip,
System.Int32 dstX,
System.Int32 dstY
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation

srcElement
System.Int32

no documentation

srcMip
System.Int32

no documentation

srcX
System.Int32

no documentation

srcY
System.Int32

no documentation

srcWidth
System.Int32

no documentation

srcHeight
System.Int32

no documentation

dst
UnityEngine.Texture

no documentation

dstElement
System.Int32

no documentation

dstMip
System.Int32

no documentation

dstX
System.Int32

no documentation dstY -

Returns

System.Void

graphics::​copytexture
static System.Void CopyTexture(
UnityEngine.Texture src,
System.Int32 srcElement,
System.Int32 srcMip,
UnityEngine.Texture dst,
System.Int32 dstElement,
System.Int32 dstMip
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation

srcElement
System.Int32

no documentation

srcMip
System.Int32

no documentation

dst
UnityEngine.Texture

no documentation

dstElement
System.Int32

no documentation dstMip -

Returns

System.Void

graphics::​copytexture
static System.Void CopyTexture(
UnityEngine.Texture src,
System.Int32 srcElement,
UnityEngine.Texture dst,
System.Int32 dstElement
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation

srcElement
System.Int32

no documentation

dst
UnityEngine.Texture

no documentation dstElement -

Returns

System.Void

graphics::​copytexture
static System.Void CopyTexture(
UnityEngine.Texture src,
UnityEngine.Texture dst
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation dst -

Returns

System.Void

graphics::​create
static UnityEngine.Graphics Create ()

Constructor replaces new;

Returns

UnityEngine.Graphics

graphics::​createasyncgraphicsfence
static UnityEngine.Rendering.GraphicsFence CreateAsyncGraphicsFence()
Returns

UnityEngine.Rendering.GraphicsFence

graphics::​createasyncgraphicsfence
static UnityEngine.Rendering.GraphicsFence CreateAsyncGraphicsFence(
UnityEngine.Rendering.SynchronisationStage stage
)

UnityEngine.Rendering.SynchronisationStage stage-no documentation

Parameters

stage -

Returns

UnityEngine.Rendering.GraphicsFence

graphics::​creategraphicsfence
static UnityEngine.Rendering.GraphicsFence CreateGraphicsFence(
UnityEngine.Rendering.GraphicsFenceType fenceType,
UnityEngine.Rendering.SynchronisationStageFlags stage
)

UnityEngine.Rendering.GraphicsFenceType fenceType-no documentation

Parameters
fenceType
UnityEngine.Rendering.GraphicsFenceType

no documentation stage -

Returns

UnityEngine.Rendering.GraphicsFence

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation properties -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation submeshIndex -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation camera -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation layer -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
UnityEngine.Transform probeAnchor,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage,
UnityEngine.LightProbeProxyVolume lightProbeProxyVolume
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

probeAnchor
UnityEngine.Transform

no documentation

lightProbeUsage
UnityEngine.Rendering.LightProbeUsage

no documentation lightProbeProxyVolume -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
System.Boolean castShadows,
System.Boolean receiveShadows,
System.Boolean useLightProbes
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
System.Boolean

no documentation

receiveShadows
System.Boolean

no documentation useLightProbes -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
UnityEngine.Transform probeAnchor
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation probeAnchor -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
UnityEngine.Transform probeAnchor,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

probeAnchor
UnityEngine.Transform

no documentation lightProbeUsage -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
UnityEngine.Transform probeAnchor,
System.Boolean useLightProbes
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

probeAnchor
UnityEngine.Transform

no documentation useLightProbes -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
System.Boolean castShadows,
System.Boolean receiveShadows,
System.Boolean useLightProbes
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
System.Boolean

no documentation

receiveShadows
System.Boolean

no documentation useLightProbes -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
UnityEngine.Transform probeAnchor,
System.Boolean useLightProbes
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

probeAnchor
UnityEngine.Transform

no documentation useLightProbes -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
UnityEngine.Transform probeAnchor
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation probeAnchor -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation layer -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation camera -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation submeshIndex -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation properties -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
System.Boolean castShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation castShadows -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
System.Boolean castShadows,
System.Boolean receiveShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
System.Boolean

no documentation receiveShadows -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation castShadows -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation receiveShadows -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation receiveShadows -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation castShadows -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
System.Boolean castShadows,
System.Boolean receiveShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
System.Boolean

no documentation receiveShadows -

Returns

System.Void

graphics::​drawmesh
static System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
UnityEngine.Material material,
System.Int32 layer,
UnityEngine.Camera camera,
System.Int32 submeshIndex,
UnityEngine.MaterialPropertyBlock properties,
System.Boolean castShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation

material
UnityEngine.Material

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

submeshIndex
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation castShadows -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] matrices,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

System.Collections.Generic.List`1[[UnityEngine.Matrix4x4

no documentation

UnityEngine.CoreModule

no documentation Version=0.0.0.0 - Culture=neutral - matrices - properties - castShadows -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] matrices,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

System.Collections.Generic.List`1[[UnityEngine.Matrix4x4

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation

Culture=neutral

no documentation

matrices
System.Collections.Generic.List 1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation castShadows - receiveShadows - layer - camera - lightProbeUsage -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] matrices,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

System.Collections.Generic.List`1[[UnityEngine.Matrix4x4

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation

Culture=neutral

no documentation

matrices
System.Collections.Generic.List 1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

no documentation properties - castShadows - receiveShadows - layer - camera -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] matrices,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

System.Collections.Generic.List`1[[UnityEngine.Matrix4x4

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation

Culture=neutral

no documentation matrices - properties - castShadows - receiveShadows - layer -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] matrices,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

System.Collections.Generic.List`1[[UnityEngine.Matrix4x4

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation Culture=neutral - matrices - properties - castShadows - receiveShadows -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] matrices,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

System.Collections.Generic.List`1[[UnityEngine.Matrix4x4

no documentation UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - matrices - properties -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] matrices
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - matrices -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Matrix4x4[] matrices,
System.Int32 count,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

matrices
UnityEngine.Matrix4x4[]

no documentation

count
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation lightProbeUsage -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Matrix4x4[] matrices,
System.Int32 count,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

matrices
UnityEngine.Matrix4x4[]

no documentation

count
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

layer
System.Int32

no documentation camera -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Matrix4x4[] matrices,
System.Int32 count,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

matrices
UnityEngine.Matrix4x4[]

no documentation

count
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation layer -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Matrix4x4[] matrices,
System.Int32 count,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

matrices
UnityEngine.Matrix4x4[]

no documentation

count
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation receiveShadows -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Matrix4x4[] matrices,
System.Int32 count,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

matrices
UnityEngine.Matrix4x4[]

no documentation

count
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation castShadows -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Matrix4x4[] matrices,
System.Int32 count,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

matrices
UnityEngine.Matrix4x4[]

no documentation

count
System.Int32

no documentation properties -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Matrix4x4[] matrices,
System.Int32 count
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

matrices
UnityEngine.Matrix4x4[]

no documentation count -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Matrix4x4[] matrices
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation matrices -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] matrices,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage,
UnityEngine.LightProbeProxyVolume lightProbeProxyVolume
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

System.Collections.Generic.List`1[[UnityEngine.Matrix4x4

no documentation

UnityEngine.CoreModule

no documentation

Version=0.0.0.0

no documentation

Culture=neutral

no documentation

matrices
System.Collections.Generic.List 1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation receiveShadows - layer - camera - lightProbeUsage - lightProbeProxyVolume -

Returns

System.Void

graphics::​drawmeshinstanced
static System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Matrix4x4[] matrices,
System.Int32 count,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage,
UnityEngine.LightProbeProxyVolume lightProbeProxyVolume
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

matrices
UnityEngine.Matrix4x4[]

no documentation

count
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

lightProbeUsage
UnityEngine.Rendering.LightProbeUsage

no documentation lightProbeProxyVolume -

Returns

System.Void

graphics::​drawmeshinstancedindirect
static System.Void DrawMeshInstancedIndirect(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Bounds bounds,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage,
UnityEngine.LightProbeProxyVolume lightProbeProxyVolume
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation

argsOffset
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

lightProbeUsage
UnityEngine.Rendering.LightProbeUsage

no documentation lightProbeProxyVolume -

Returns

System.Void

graphics::​drawmeshinstancedindirect
static System.Void DrawMeshInstancedIndirect(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Bounds bounds,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation

argsOffset
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation lightProbeUsage -

Returns

System.Void

graphics::​drawmeshinstancedindirect
static System.Void DrawMeshInstancedIndirect(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Bounds bounds,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation

argsOffset
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation lightProbeUsage -

Returns

System.Void

graphics::​drawmeshinstancedindirect
static System.Void DrawMeshInstancedIndirect(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Bounds bounds,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage,
UnityEngine.LightProbeProxyVolume lightProbeProxyVolume
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation

argsOffset
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

lightProbeUsage
UnityEngine.Rendering.LightProbeUsage

no documentation lightProbeProxyVolume -

Returns

System.Void

graphics::​drawmeshinstancedprocedural
static System.Void DrawMeshInstancedProcedural(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
UnityEngine.Bounds bounds,
System.Int32 count,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer,
UnityEngine.Camera camera,
UnityEngine.Rendering.LightProbeUsage lightProbeUsage,
UnityEngine.LightProbeProxyVolume lightProbeProxyVolume
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

count
System.Int32

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation

layer
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

lightProbeUsage
UnityEngine.Rendering.LightProbeUsage

no documentation lightProbeProxyVolume -

Returns

System.Void

graphics::​drawmeshnow
static System.Void DrawMeshNow(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation matrix -

Returns

System.Void

graphics::​drawmeshnow
static System.Void DrawMeshNow(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation rotation -

Returns

System.Void

graphics::​drawmeshnow
static System.Void DrawMeshNow(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
System.Int32 materialIndex
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation materialIndex -

Returns

System.Void

graphics::​drawmeshnow
static System.Void DrawMeshNow(
UnityEngine.Mesh mesh,
UnityEngine.Vector3 position,
UnityEngine.Quaternion rotation,
System.Int32 materialIndex
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

position
UnityEngine.Vector3

no documentation

rotation
UnityEngine.Quaternion

no documentation materialIndex -

Returns

System.Void

graphics::​drawprocedural
static System.Void DrawProcedural(
UnityEngine.Material material,
UnityEngine.Bounds bounds,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer indexBuffer,
System.Int32 indexCount,
System.Int32 instanceCount,
UnityEngine.Camera camera,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer
)

UnityEngine.Material material-no documentation

Parameters
material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

topology
UnityEngine.MeshTopology

no documentation

indexBuffer
UnityEngine.GraphicsBuffer

no documentation

indexCount
System.Int32

no documentation

instanceCount
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation layer -

Returns

System.Void

graphics::​drawprocedural
static System.Void DrawProcedural(
UnityEngine.Material material,
UnityEngine.Bounds bounds,
UnityEngine.MeshTopology topology,
System.Int32 vertexCount,
System.Int32 instanceCount,
UnityEngine.Camera camera,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer
)

UnityEngine.Material material-no documentation

Parameters
material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

topology
UnityEngine.MeshTopology

no documentation

vertexCount
System.Int32

no documentation

instanceCount
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation layer -

Returns

System.Void

graphics::​drawproceduralindirect
static System.Void DrawProceduralIndirect(
UnityEngine.Material material,
UnityEngine.Bounds bounds,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.Camera camera,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer
)

UnityEngine.Material material-no documentation

Parameters
material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

topology
UnityEngine.MeshTopology

no documentation

indexBuffer
UnityEngine.GraphicsBuffer

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation

argsOffset
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation layer -

Returns

System.Void

graphics::​drawproceduralindirect
static System.Void DrawProceduralIndirect(
UnityEngine.Material material,
UnityEngine.Bounds bounds,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.Camera camera,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer
)

UnityEngine.Material material-no documentation

Parameters
material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation

argsOffset
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation layer -

Returns

System.Void

graphics::​drawproceduralindirect
static System.Void DrawProceduralIndirect(
UnityEngine.Material material,
UnityEngine.Bounds bounds,
UnityEngine.MeshTopology topology,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.Camera camera,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer
)

UnityEngine.Material material-no documentation

Parameters
material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation

argsOffset
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation layer -

Returns

System.Void

graphics::​drawproceduralindirect
static System.Void DrawProceduralIndirect(
UnityEngine.Material material,
UnityEngine.Bounds bounds,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.Camera camera,
UnityEngine.MaterialPropertyBlock properties,
UnityEngine.Rendering.ShadowCastingMode castShadows,
System.Boolean receiveShadows,
System.Int32 layer
)

UnityEngine.Material material-no documentation

Parameters
material
UnityEngine.Material

no documentation

bounds
UnityEngine.Bounds

no documentation

topology
UnityEngine.MeshTopology

no documentation

indexBuffer
UnityEngine.GraphicsBuffer

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation

argsOffset
System.Int32

no documentation

camera
UnityEngine.Camera

no documentation

properties
UnityEngine.MaterialPropertyBlock

no documentation

castShadows
UnityEngine.Rendering.ShadowCastingMode

no documentation

receiveShadows
System.Boolean

no documentation layer -

Returns

System.Void

graphics::​drawproceduralindirectnow
static System.Void DrawProceduralIndirectNow(
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset
)

UnityEngine.MeshTopology topology-no documentation

Parameters
topology
UnityEngine.MeshTopology

no documentation

indexBuffer
UnityEngine.GraphicsBuffer

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation argsOffset -

Returns

System.Void

graphics::​drawproceduralindirectnow
static System.Void DrawProceduralIndirectNow(
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset
)

UnityEngine.MeshTopology topology-no documentation

Parameters
topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation argsOffset -

Returns

System.Void

graphics::​drawproceduralindirectnow
static System.Void DrawProceduralIndirectNow(
UnityEngine.MeshTopology topology,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset
)

UnityEngine.MeshTopology topology-no documentation

Parameters
topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation argsOffset -

Returns

System.Void

graphics::​drawproceduralindirectnow
static System.Void DrawProceduralIndirectNow(
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset
)

UnityEngine.MeshTopology topology-no documentation

Parameters
topology
UnityEngine.MeshTopology

no documentation

indexBuffer
UnityEngine.GraphicsBuffer

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation argsOffset -

Returns

System.Void

graphics::​drawproceduralnow
static System.Void DrawProceduralNow(
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer indexBuffer,
System.Int32 indexCount,
System.Int32 instanceCount
)

UnityEngine.MeshTopology topology-no documentation

Parameters
topology
UnityEngine.MeshTopology

no documentation

indexBuffer
UnityEngine.GraphicsBuffer

no documentation

indexCount
System.Int32

no documentation instanceCount -

Returns

System.Void

graphics::​drawproceduralnow
static System.Void DrawProceduralNow(
UnityEngine.MeshTopology topology,
System.Int32 vertexCount,
System.Int32 instanceCount
)

UnityEngine.MeshTopology topology-no documentation

Parameters
topology
UnityEngine.MeshTopology

no documentation

vertexCount
System.Int32

no documentation instanceCount -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
System.Int32 leftBorder,
System.Int32 rightBorder,
System.Int32 topBorder,
System.Int32 bottomBorder
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation

leftBorder
System.Int32

no documentation

rightBorder
System.Int32

no documentation

topBorder
System.Int32

no documentation bottomBorder -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
UnityEngine.Rect sourceRect,
System.Int32 leftBorder,
System.Int32 rightBorder,
System.Int32 topBorder,
System.Int32 bottomBorder,
UnityEngine.Color color,
UnityEngine.Material mat,
System.Int32 pass
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation

sourceRect
UnityEngine.Rect

no documentation

leftBorder
System.Int32

no documentation

rightBorder
System.Int32

no documentation

topBorder
System.Int32

no documentation

bottomBorder
System.Int32

no documentation

color
UnityEngine.Color

no documentation

mat
UnityEngine.Material

no documentation pass -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
UnityEngine.Rect sourceRect,
System.Int32 leftBorder,
System.Int32 rightBorder,
System.Int32 topBorder,
System.Int32 bottomBorder,
UnityEngine.Material mat,
System.Int32 pass
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation

sourceRect
UnityEngine.Rect

no documentation

leftBorder
System.Int32

no documentation

rightBorder
System.Int32

no documentation

topBorder
System.Int32

no documentation

bottomBorder
System.Int32

no documentation

mat
UnityEngine.Material

no documentation pass -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
System.Int32 leftBorder,
System.Int32 rightBorder,
System.Int32 topBorder,
System.Int32 bottomBorder,
UnityEngine.Material mat,
System.Int32 pass
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation

leftBorder
System.Int32

no documentation

rightBorder
System.Int32

no documentation

topBorder
System.Int32

no documentation

bottomBorder
System.Int32

no documentation

mat
UnityEngine.Material

no documentation pass -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
UnityEngine.Material mat,
System.Int32 pass
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation

mat
UnityEngine.Material

no documentation pass -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
UnityEngine.Rect sourceRect,
System.Int32 leftBorder,
System.Int32 rightBorder,
System.Int32 topBorder,
System.Int32 bottomBorder,
UnityEngine.Color color,
UnityEngine.Material mat
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation

sourceRect
UnityEngine.Rect

no documentation

leftBorder
System.Int32

no documentation

rightBorder
System.Int32

no documentation

topBorder
System.Int32

no documentation

bottomBorder
System.Int32

no documentation

color
UnityEngine.Color

no documentation mat -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
UnityEngine.Rect sourceRect,
System.Int32 leftBorder,
System.Int32 rightBorder,
System.Int32 topBorder,
System.Int32 bottomBorder,
UnityEngine.Color color
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation

sourceRect
UnityEngine.Rect

no documentation

leftBorder
System.Int32

no documentation

rightBorder
System.Int32

no documentation

topBorder
System.Int32

no documentation

bottomBorder
System.Int32

no documentation color -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
UnityEngine.Rect sourceRect,
System.Int32 leftBorder,
System.Int32 rightBorder,
System.Int32 topBorder,
System.Int32 bottomBorder,
UnityEngine.Material mat
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation

sourceRect
UnityEngine.Rect

no documentation

leftBorder
System.Int32

no documentation

rightBorder
System.Int32

no documentation

topBorder
System.Int32

no documentation

bottomBorder
System.Int32

no documentation mat -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
UnityEngine.Rect sourceRect,
System.Int32 leftBorder,
System.Int32 rightBorder,
System.Int32 topBorder,
System.Int32 bottomBorder
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation

sourceRect
UnityEngine.Rect

no documentation

leftBorder
System.Int32

no documentation

rightBorder
System.Int32

no documentation

topBorder
System.Int32

no documentation bottomBorder -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
System.Int32 leftBorder,
System.Int32 rightBorder,
System.Int32 topBorder,
System.Int32 bottomBorder,
UnityEngine.Material mat
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation

leftBorder
System.Int32

no documentation

rightBorder
System.Int32

no documentation

topBorder
System.Int32

no documentation

bottomBorder
System.Int32

no documentation mat -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture,
UnityEngine.Material mat
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation

texture
UnityEngine.Texture

no documentation mat -

Returns

System.Void

graphics::​drawtexture
static System.Void DrawTexture(
UnityEngine.Rect screenRect,
UnityEngine.Texture texture
)

UnityEngine.Rect screenRect-no documentation

Parameters
screenRect
UnityEngine.Rect

no documentation texture -

Returns

System.Void

graphics::​executecommandbuffer
static System.Void ExecuteCommandBuffer(
UnityEngine.Rendering.CommandBuffer buffer
)

UnityEngine.Rendering.CommandBuffer buffer-no documentation

Parameters

buffer -

Returns

System.Void

graphics::​executecommandbufferasync
static System.Void ExecuteCommandBufferAsync(
UnityEngine.Rendering.CommandBuffer buffer,
UnityEngine.Rendering.ComputeQueueType queueType
)

UnityEngine.Rendering.CommandBuffer buffer-no documentation

Parameters
buffer
UnityEngine.Rendering.CommandBuffer

no documentation queueType -

Returns

System.Void

graphics::​fromassetbundle
static UnityEngine.Graphics CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Graphics

graphics::​rendermeshindirect
static System.Void RenderMeshIndirect(
UnityEngine.RenderParams& rparams,
UnityEngine.Mesh mesh,
UnityEngine.GraphicsBuffer commandBuffer,
System.Int32 commandCount,
System.Int32 startCommand
)

UnityEngine.RenderParams& rparams-no documentation

Parameters
rparams
UnityEngine.RenderParams&

no documentation

mesh
UnityEngine.Mesh

no documentation

commandBuffer
UnityEngine.GraphicsBuffer

no documentation

commandCount
System.Int32

no documentation startCommand -

Returns

System.Void

graphics::​rendermeshprimitives
static System.Void RenderMeshPrimitives(
UnityEngine.RenderParams& rparams,
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
System.Int32 instanceCount
)

UnityEngine.RenderParams& rparams-no documentation

Parameters
rparams
UnityEngine.RenderParams&

no documentation

mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation instanceCount -

Returns

System.Void

graphics::​renderprimitives
static System.Void RenderPrimitives(
UnityEngine.RenderParams& rparams,
UnityEngine.MeshTopology topology,
System.Int32 vertexCount,
System.Int32 instanceCount
)

UnityEngine.RenderParams& rparams-no documentation

Parameters
rparams
UnityEngine.RenderParams&

no documentation

topology
UnityEngine.MeshTopology

no documentation

vertexCount
System.Int32

no documentation instanceCount -

Returns

System.Void

graphics::​renderprimitivesindexed
static System.Void RenderPrimitivesIndexed(
UnityEngine.RenderParams& rparams,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer indexBuffer,
System.Int32 indexCount,
System.Int32 startIndex,
System.Int32 instanceCount
)

UnityEngine.RenderParams& rparams-no documentation

Parameters
rparams
UnityEngine.RenderParams&

no documentation

topology
UnityEngine.MeshTopology

no documentation

indexBuffer
UnityEngine.GraphicsBuffer

no documentation

indexCount
System.Int32

no documentation

startIndex
System.Int32

no documentation instanceCount -

Returns

System.Void

graphics::​renderprimitivesindexedindirect
static System.Void RenderPrimitivesIndexedIndirect(
UnityEngine.RenderParams& rparams,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.GraphicsBuffer commandBuffer,
System.Int32 commandCount,
System.Int32 startCommand
)

UnityEngine.RenderParams& rparams-no documentation

Parameters
rparams
UnityEngine.RenderParams&

no documentation

topology
UnityEngine.MeshTopology

no documentation

indexBuffer
UnityEngine.GraphicsBuffer

no documentation

commandBuffer
UnityEngine.GraphicsBuffer

no documentation

commandCount
System.Int32

no documentation startCommand -

Returns

System.Void

graphics::​renderprimitivesindirect
static System.Void RenderPrimitivesIndirect(
UnityEngine.RenderParams& rparams,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer commandBuffer,
System.Int32 commandCount,
System.Int32 startCommand
)

UnityEngine.RenderParams& rparams-no documentation

Parameters
rparams
UnityEngine.RenderParams&

no documentation

topology
UnityEngine.MeshTopology

no documentation

commandBuffer
UnityEngine.GraphicsBuffer

no documentation

commandCount
System.Int32

no documentation startCommand -

Returns

System.Void

graphics::​setrandomwritetarget
static System.Void SetRandomWriteTarget(
System.Int32 index,
UnityEngine.RenderTexture uav
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation uav -

Returns

System.Void

graphics::​setrandomwritetarget
static System.Void SetRandomWriteTarget(
System.Int32 index,
UnityEngine.GraphicsBuffer uav,
System.Boolean preserveCounterValue
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation

uav
UnityEngine.GraphicsBuffer

no documentation preserveCounterValue -

Returns

System.Void

graphics::​setrandomwritetarget
static System.Void SetRandomWriteTarget(
System.Int32 index,
UnityEngine.ComputeBuffer uav
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation uav -

Returns

System.Void

graphics::​setrandomwritetarget
static System.Void SetRandomWriteTarget(
System.Int32 index,
UnityEngine.GraphicsBuffer uav
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation uav -

Returns

System.Void

graphics::​setrandomwritetarget
static System.Void SetRandomWriteTarget(
System.Int32 index,
UnityEngine.ComputeBuffer uav,
System.Boolean preserveCounterValue
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation

uav
UnityEngine.ComputeBuffer

no documentation preserveCounterValue -

Returns

System.Void

graphics::​setrendertarget
static System.Void SetRenderTarget(
UnityEngine.RenderTargetSetup setup
)

UnityEngine.RenderTargetSetup setup-no documentation

Parameters

setup -

Returns

System.Void

graphics::​setrendertarget
static System.Void SetRenderTarget(
UnityEngine.RenderTexture rt,
System.Int32 mipLevel,
UnityEngine.CubemapFace face
)

UnityEngine.RenderTexture rt-no documentation

Parameters
rt
UnityEngine.RenderTexture

no documentation

mipLevel
System.Int32

no documentation face -

Returns

System.Void

graphics::​setrendertarget
static System.Void SetRenderTarget(
UnityEngine.RenderBuffer colorBuffer,
UnityEngine.RenderBuffer depthBuffer
)

UnityEngine.RenderBuffer colorBuffer-no documentation

Parameters
colorBuffer
UnityEngine.RenderBuffer

no documentation depthBuffer -

Returns

System.Void

graphics::​setrendertarget
static System.Void SetRenderTarget(
UnityEngine.RenderTexture rt,
System.Int32 mipLevel
)

UnityEngine.RenderTexture rt-no documentation

Parameters
rt
UnityEngine.RenderTexture

no documentation mipLevel -

Returns

System.Void

graphics::​setrendertarget
static System.Void SetRenderTarget(
UnityEngine.RenderBuffer colorBuffer,
UnityEngine.RenderBuffer depthBuffer,
System.Int32 mipLevel
)

UnityEngine.RenderBuffer colorBuffer-no documentation

Parameters
colorBuffer
UnityEngine.RenderBuffer

no documentation

depthBuffer
UnityEngine.RenderBuffer

no documentation mipLevel -

Returns

System.Void

graphics::​setrendertarget
static System.Void SetRenderTarget(
UnityEngine.RenderBuffer colorBuffer,
UnityEngine.RenderBuffer depthBuffer,
System.Int32 mipLevel,
UnityEngine.CubemapFace face
)

UnityEngine.RenderBuffer colorBuffer-no documentation

Parameters
colorBuffer
UnityEngine.RenderBuffer

no documentation

depthBuffer
UnityEngine.RenderBuffer

no documentation

mipLevel
System.Int32

no documentation face -

Returns

System.Void

graphics::​setrendertarget
static System.Void SetRenderTarget(
UnityEngine.RenderBuffer[] colorBuffers,
UnityEngine.RenderBuffer depthBuffer
)

UnityEngine.RenderBuffer[] colorBuffers-no documentation

Parameters
colorBuffers
UnityEngine.RenderBuffer[]

no documentation depthBuffer -

Returns

System.Void

graphics::​setrendertarget
static System.Void SetRenderTarget(
UnityEngine.RenderTexture rt
)

UnityEngine.RenderTexture rt-no documentation

Parameters

rt -

Returns

System.Void

graphics::​setrendertarget
static System.Void SetRenderTarget(
UnityEngine.RenderTexture rt,
System.Int32 mipLevel,
UnityEngine.CubemapFace face,
System.Int32 depthSlice
)

UnityEngine.RenderTexture rt-no documentation

Parameters
rt
UnityEngine.RenderTexture

no documentation

mipLevel
System.Int32

no documentation

face
UnityEngine.CubemapFace

no documentation depthSlice -

Returns

System.Void

graphics::​setrendertarget
static System.Void SetRenderTarget(
UnityEngine.RenderBuffer colorBuffer,
UnityEngine.RenderBuffer depthBuffer,
System.Int32 mipLevel,
UnityEngine.CubemapFace face,
System.Int32 depthSlice
)

UnityEngine.RenderBuffer colorBuffer-no documentation

Parameters
colorBuffer
UnityEngine.RenderBuffer

no documentation

depthBuffer
UnityEngine.RenderBuffer

no documentation

mipLevel
System.Int32

no documentation

face
UnityEngine.CubemapFace

no documentation depthSlice -

Returns

System.Void

graphics::​waitonasyncgraphicsfence
static System.Void WaitOnAsyncGraphicsFence(
UnityEngine.Rendering.GraphicsFence fence
)

UnityEngine.Rendering.GraphicsFence fence-no documentation

Parameters

fence -

Returns

System.Void

graphics::​waitonasyncgraphicsfence
static System.Void WaitOnAsyncGraphicsFence(
UnityEngine.Rendering.GraphicsFence fence,
UnityEngine.Rendering.SynchronisationStage stage
)

UnityEngine.Rendering.GraphicsFence fence-no documentation

Parameters
fence
UnityEngine.Rendering.GraphicsFence

no documentation stage -

Returns

System.Void