class:/TYPE/UnityEngine.Graphics//, can be loaded from an assetbundle using Graphics::createfromassetbundle(bundlename,prefabname) /
| static System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| mat UnityEngine.Material | no documentation pass - |
System.Void
| static System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation mat - |
System.Void
| static System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.RenderTexture | no documentation |
| scale UnityEngine.Vector2 | no documentation offset - |
System.Void
| static System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.RenderTexture | no documentation |
| scale UnityEngine.Vector2 | no documentation |
| offset UnityEngine.Vector2 | no documentation |
| sourceDepthSlice System.Int32 | no documentation destDepthSlice - |
System.Void
| static System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.RenderTexture | no documentation |
| mat UnityEngine.Material | no documentation pass - |
System.Void
| static System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.RenderTexture | no documentation |
| sourceDepthSlice System.Int32 | no documentation destDepthSlice - |
System.Void
| static System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.RenderTexture | no documentation mat - |
System.Void
| static System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| mat UnityEngine.Material | no documentation |
| pass System.Int32 | no documentation destDepthSlice - |
System.Void
| static System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.RenderTexture | no documentation |
| mat UnityEngine.Material | no documentation |
| pass System.Int32 | no documentation destDepthSlice - |
System.Void
| static System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation dest - |
System.Void
| static System.Void BlitMultiTap( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.RenderTexture | no documentation |
| mat UnityEngine.Material | no documentation offsets - |
System.Void
| static System.Void BlitMultiTap( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.RenderTexture | no documentation |
| mat UnityEngine.Material | no documentation |
| destDepthSlice System.Int32 | no documentation offsets - |
System.Void
System.Void
| static System.Boolean ConvertTexture( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation |
| srcElement System.Int32 | no documentation |
| dst UnityEngine.Texture | no documentation dstElement - |
System.Boolean
| static System.Boolean ConvertTexture( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation dst - |
System.Boolean
| static System.Void CopyBuffer( |
| ) |
UnityEngine.GraphicsBuffer source-no documentation
| source UnityEngine.GraphicsBuffer | no documentation dest - |
System.Void
| static System.Void CopyTexture( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation |
| srcElement System.Int32 | no documentation |
| srcMip System.Int32 | no documentation |
| srcX System.Int32 | no documentation |
| srcY System.Int32 | no documentation |
| srcWidth System.Int32 | no documentation |
| srcHeight System.Int32 | no documentation |
| dst UnityEngine.Texture | no documentation |
| dstElement System.Int32 | no documentation |
| dstMip System.Int32 | no documentation |
| dstX System.Int32 | no documentation dstY - |
System.Void
| static System.Void CopyTexture( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation |
| srcElement System.Int32 | no documentation |
| srcMip System.Int32 | no documentation |
| dst UnityEngine.Texture | no documentation |
| dstElement System.Int32 | no documentation dstMip - |
System.Void
| static System.Void CopyTexture( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation |
| srcElement System.Int32 | no documentation |
| dst UnityEngine.Texture | no documentation dstElement - |
System.Void
| static System.Void CopyTexture( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation dst - |
System.Void
Constructor replaces new;
UnityEngine.Graphics
UnityEngine.Rendering.GraphicsFence
| static UnityEngine.Rendering.GraphicsFence CreateAsyncGraphicsFence( |
| ) |
UnityEngine.Rendering.SynchronisationStage stage-no documentation
stage -
UnityEngine.Rendering.GraphicsFence
| static UnityEngine.Rendering.GraphicsFence CreateGraphicsFence( |
| ) |
UnityEngine.Rendering.GraphicsFenceType fenceType-no documentation
| fenceType UnityEngine.Rendering.GraphicsFenceType | no documentation stage - |
UnityEngine.Rendering.GraphicsFence
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation properties - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation submeshIndex - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation camera - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation layer - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| probeAnchor UnityEngine.Transform | no documentation |
| lightProbeUsage UnityEngine.Rendering.LightProbeUsage | no documentation lightProbeProxyVolume - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows System.Boolean | no documentation |
| receiveShadows System.Boolean | no documentation useLightProbes - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation probeAnchor - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| probeAnchor UnityEngine.Transform | no documentation lightProbeUsage - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| probeAnchor UnityEngine.Transform | no documentation useLightProbes - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows System.Boolean | no documentation |
| receiveShadows System.Boolean | no documentation useLightProbes - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| probeAnchor UnityEngine.Transform | no documentation useLightProbes - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation probeAnchor - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation layer - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation camera - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation submeshIndex - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation properties - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation castShadows - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows System.Boolean | no documentation receiveShadows - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation castShadows - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation receiveShadows - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation receiveShadows - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation castShadows - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows System.Boolean | no documentation receiveShadows - |
System.Void
| static System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation |
| material UnityEngine.Material | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| submeshIndex System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation castShadows - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 | no documentation |
| UnityEngine.CoreModule | no documentation Version=0.0.0.0 - Culture=neutral - matrices - properties - castShadows - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 | no documentation |
| UnityEngine.CoreModule | no documentation |
| Version=0.0.0.0 | no documentation |
| Culture=neutral | no documentation |
| matrices System.Collections.Generic.List 1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation castShadows - receiveShadows - layer - camera - lightProbeUsage - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 | no documentation |
| UnityEngine.CoreModule | no documentation |
| Version=0.0.0.0 | no documentation |
| Culture=neutral | no documentation |
| matrices System.Collections.Generic.List 1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] | no documentation properties - castShadows - receiveShadows - layer - camera - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 | no documentation |
| UnityEngine.CoreModule | no documentation |
| Version=0.0.0.0 | no documentation |
| Culture=neutral | no documentation matrices - properties - castShadows - receiveShadows - layer - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 | no documentation |
| UnityEngine.CoreModule | no documentation |
| Version=0.0.0.0 | no documentation Culture=neutral - matrices - properties - castShadows - receiveShadows - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 | no documentation UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - matrices - properties - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - matrices - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| matrices UnityEngine.Matrix4x4[] | no documentation |
| count System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation lightProbeUsage - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| matrices UnityEngine.Matrix4x4[] | no documentation |
| count System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| layer System.Int32 | no documentation camera - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| matrices UnityEngine.Matrix4x4[] | no documentation |
| count System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation layer - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| matrices UnityEngine.Matrix4x4[] | no documentation |
| count System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation receiveShadows - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| matrices UnityEngine.Matrix4x4[] | no documentation |
| count System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation castShadows - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| matrices UnityEngine.Matrix4x4[] | no documentation |
| count System.Int32 | no documentation properties - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| matrices UnityEngine.Matrix4x4[] | no documentation count - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation matrices - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 | no documentation |
| UnityEngine.CoreModule | no documentation |
| Version=0.0.0.0 | no documentation |
| Culture=neutral | no documentation |
| matrices System.Collections.Generic.List 1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation receiveShadows - layer - camera - lightProbeUsage - lightProbeProxyVolume - |
System.Void
| static System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| matrices UnityEngine.Matrix4x4[] | no documentation |
| count System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| lightProbeUsage UnityEngine.Rendering.LightProbeUsage | no documentation lightProbeProxyVolume - |
System.Void
| static System.Void DrawMeshInstancedIndirect( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation |
| argsOffset System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| lightProbeUsage UnityEngine.Rendering.LightProbeUsage | no documentation lightProbeProxyVolume - |
System.Void
| static System.Void DrawMeshInstancedIndirect( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation |
| argsOffset System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation lightProbeUsage - |
System.Void
| static System.Void DrawMeshInstancedIndirect( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation |
| argsOffset System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation lightProbeUsage - |
System.Void
| static System.Void DrawMeshInstancedIndirect( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation |
| argsOffset System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| lightProbeUsage UnityEngine.Rendering.LightProbeUsage | no documentation lightProbeProxyVolume - |
System.Void
| static System.Void DrawMeshInstancedProcedural( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| count System.Int32 | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation |
| layer System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| lightProbeUsage UnityEngine.Rendering.LightProbeUsage | no documentation lightProbeProxyVolume - |
System.Void
| static System.Void DrawMeshNow( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation matrix - |
System.Void
| static System.Void DrawMeshNow( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation rotation - |
System.Void
| static System.Void DrawMeshNow( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation materialIndex - |
System.Void
| static System.Void DrawMeshNow( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| position UnityEngine.Vector3 | no documentation |
| rotation UnityEngine.Quaternion | no documentation materialIndex - |
System.Void
| static System.Void DrawProcedural( |
| ) |
UnityEngine.Material material-no documentation
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| indexCount System.Int32 | no documentation |
| instanceCount System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation layer - |
System.Void
| static System.Void DrawProcedural( |
| ) |
UnityEngine.Material material-no documentation
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| vertexCount System.Int32 | no documentation |
| instanceCount System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation layer - |
System.Void
| static System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.Material material-no documentation
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation |
| argsOffset System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation layer - |
System.Void
| static System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.Material material-no documentation
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation |
| argsOffset System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation layer - |
System.Void
| static System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.Material material-no documentation
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation |
| argsOffset System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation layer - |
System.Void
| static System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.Material material-no documentation
| material UnityEngine.Material | no documentation |
| bounds UnityEngine.Bounds | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation |
| argsOffset System.Int32 | no documentation |
| camera UnityEngine.Camera | no documentation |
| properties UnityEngine.MaterialPropertyBlock | no documentation |
| castShadows UnityEngine.Rendering.ShadowCastingMode | no documentation |
| receiveShadows System.Boolean | no documentation layer - |
System.Void
| static System.Void DrawProceduralIndirectNow( |
| ) |
UnityEngine.MeshTopology topology-no documentation
| topology UnityEngine.MeshTopology | no documentation |
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation argsOffset - |
System.Void
| static System.Void DrawProceduralIndirectNow( |
| ) |
UnityEngine.MeshTopology topology-no documentation
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation argsOffset - |
System.Void
| static System.Void DrawProceduralIndirectNow( |
| ) |
UnityEngine.MeshTopology topology-no documentation
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation argsOffset - |
System.Void
| static System.Void DrawProceduralIndirectNow( |
| ) |
UnityEngine.MeshTopology topology-no documentation
| topology UnityEngine.MeshTopology | no documentation |
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation argsOffset - |
System.Void
| static System.Void DrawProceduralNow( |
| ) |
UnityEngine.MeshTopology topology-no documentation
| topology UnityEngine.MeshTopology | no documentation |
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| indexCount System.Int32 | no documentation instanceCount - |
System.Void
| static System.Void DrawProceduralNow( |
| ) |
UnityEngine.MeshTopology topology-no documentation
| topology UnityEngine.MeshTopology | no documentation |
| vertexCount System.Int32 | no documentation instanceCount - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation |
| leftBorder System.Int32 | no documentation |
| rightBorder System.Int32 | no documentation |
| topBorder System.Int32 | no documentation bottomBorder - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation |
| sourceRect UnityEngine.Rect | no documentation |
| leftBorder System.Int32 | no documentation |
| rightBorder System.Int32 | no documentation |
| topBorder System.Int32 | no documentation |
| bottomBorder System.Int32 | no documentation |
| color UnityEngine.Color | no documentation |
| mat UnityEngine.Material | no documentation pass - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation |
| sourceRect UnityEngine.Rect | no documentation |
| leftBorder System.Int32 | no documentation |
| rightBorder System.Int32 | no documentation |
| topBorder System.Int32 | no documentation |
| bottomBorder System.Int32 | no documentation |
| mat UnityEngine.Material | no documentation pass - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation |
| leftBorder System.Int32 | no documentation |
| rightBorder System.Int32 | no documentation |
| topBorder System.Int32 | no documentation |
| bottomBorder System.Int32 | no documentation |
| mat UnityEngine.Material | no documentation pass - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation |
| mat UnityEngine.Material | no documentation pass - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation |
| sourceRect UnityEngine.Rect | no documentation |
| leftBorder System.Int32 | no documentation |
| rightBorder System.Int32 | no documentation |
| topBorder System.Int32 | no documentation |
| bottomBorder System.Int32 | no documentation |
| color UnityEngine.Color | no documentation mat - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation |
| sourceRect UnityEngine.Rect | no documentation |
| leftBorder System.Int32 | no documentation |
| rightBorder System.Int32 | no documentation |
| topBorder System.Int32 | no documentation |
| bottomBorder System.Int32 | no documentation color - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation |
| sourceRect UnityEngine.Rect | no documentation |
| leftBorder System.Int32 | no documentation |
| rightBorder System.Int32 | no documentation |
| topBorder System.Int32 | no documentation |
| bottomBorder System.Int32 | no documentation mat - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation |
| sourceRect UnityEngine.Rect | no documentation |
| leftBorder System.Int32 | no documentation |
| rightBorder System.Int32 | no documentation |
| topBorder System.Int32 | no documentation bottomBorder - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation |
| leftBorder System.Int32 | no documentation |
| rightBorder System.Int32 | no documentation |
| topBorder System.Int32 | no documentation |
| bottomBorder System.Int32 | no documentation mat - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation |
| texture UnityEngine.Texture | no documentation mat - |
System.Void
| static System.Void DrawTexture( |
| ) |
UnityEngine.Rect screenRect-no documentation
| screenRect UnityEngine.Rect | no documentation texture - |
System.Void
| static System.Void ExecuteCommandBuffer( |
| ) |
UnityEngine.Rendering.CommandBuffer buffer-no documentation
buffer -
System.Void
| static System.Void ExecuteCommandBufferAsync( |
| ) |
UnityEngine.Rendering.CommandBuffer buffer-no documentation
| buffer UnityEngine.Rendering.CommandBuffer | no documentation queueType - |
System.Void
| static UnityEngine.Graphics CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Graphics
| static System.Void RenderMeshIndirect( |
| ) |
UnityEngine.RenderParams& rparams-no documentation
| rparams UnityEngine.RenderParams& | no documentation |
| mesh UnityEngine.Mesh | no documentation |
| commandBuffer UnityEngine.GraphicsBuffer | no documentation |
| commandCount System.Int32 | no documentation startCommand - |
System.Void
| static System.Void RenderMeshPrimitives( |
| ) |
UnityEngine.RenderParams& rparams-no documentation
| rparams UnityEngine.RenderParams& | no documentation |
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation instanceCount - |
System.Void
| static System.Void RenderPrimitives( |
| ) |
UnityEngine.RenderParams& rparams-no documentation
| rparams UnityEngine.RenderParams& | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| vertexCount System.Int32 | no documentation instanceCount - |
System.Void
| static System.Void RenderPrimitivesIndexed( |
| ) |
UnityEngine.RenderParams& rparams-no documentation
| rparams UnityEngine.RenderParams& | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| indexCount System.Int32 | no documentation |
| startIndex System.Int32 | no documentation instanceCount - |
System.Void
| static System.Void RenderPrimitivesIndexedIndirect( |
| ) |
UnityEngine.RenderParams& rparams-no documentation
| rparams UnityEngine.RenderParams& | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| commandBuffer UnityEngine.GraphicsBuffer | no documentation |
| commandCount System.Int32 | no documentation startCommand - |
System.Void
| static System.Void RenderPrimitivesIndirect( |
| ) |
UnityEngine.RenderParams& rparams-no documentation
| rparams UnityEngine.RenderParams& | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| commandBuffer UnityEngine.GraphicsBuffer | no documentation |
| commandCount System.Int32 | no documentation startCommand - |
System.Void
| static System.Void SetRandomWriteTarget( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation uav - |
System.Void
| static System.Void SetRandomWriteTarget( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation |
| uav UnityEngine.GraphicsBuffer | no documentation preserveCounterValue - |
System.Void
| static System.Void SetRandomWriteTarget( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation uav - |
System.Void
| static System.Void SetRandomWriteTarget( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation uav - |
System.Void
| static System.Void SetRandomWriteTarget( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation |
| uav UnityEngine.ComputeBuffer | no documentation preserveCounterValue - |
System.Void
| static System.Void SetRenderTarget( |
| ) |
UnityEngine.RenderTargetSetup setup-no documentation
setup -
System.Void
| static System.Void SetRenderTarget( |
| ) |
UnityEngine.RenderTexture rt-no documentation
| rt UnityEngine.RenderTexture | no documentation |
| mipLevel System.Int32 | no documentation face - |
System.Void
| static System.Void SetRenderTarget( |
| ) |
UnityEngine.RenderBuffer colorBuffer-no documentation
| colorBuffer UnityEngine.RenderBuffer | no documentation depthBuffer - |
System.Void
| static System.Void SetRenderTarget( |
| ) |
UnityEngine.RenderTexture rt-no documentation
| rt UnityEngine.RenderTexture | no documentation mipLevel - |
System.Void
| static System.Void SetRenderTarget( |
| ) |
UnityEngine.RenderBuffer colorBuffer-no documentation
| colorBuffer UnityEngine.RenderBuffer | no documentation |
| depthBuffer UnityEngine.RenderBuffer | no documentation mipLevel - |
System.Void
| static System.Void SetRenderTarget( |
| ) |
UnityEngine.RenderBuffer colorBuffer-no documentation
| colorBuffer UnityEngine.RenderBuffer | no documentation |
| depthBuffer UnityEngine.RenderBuffer | no documentation |
| mipLevel System.Int32 | no documentation face - |
System.Void
| static System.Void SetRenderTarget( |
| ) |
UnityEngine.RenderBuffer[] colorBuffers-no documentation
| colorBuffers UnityEngine.RenderBuffer[] | no documentation depthBuffer - |
System.Void
| static System.Void SetRenderTarget( |
| ) |
UnityEngine.RenderTexture rt-no documentation
rt -
System.Void
| static System.Void SetRenderTarget( |
| ) |
UnityEngine.RenderTexture rt-no documentation
| rt UnityEngine.RenderTexture | no documentation |
| mipLevel System.Int32 | no documentation |
| face UnityEngine.CubemapFace | no documentation depthSlice - |
System.Void
| static System.Void SetRenderTarget( |
| ) |
UnityEngine.RenderBuffer colorBuffer-no documentation
| colorBuffer UnityEngine.RenderBuffer | no documentation |
| depthBuffer UnityEngine.RenderBuffer | no documentation |
| mipLevel System.Int32 | no documentation |
| face UnityEngine.CubemapFace | no documentation depthSlice - |
System.Void
| static System.Void WaitOnAsyncGraphicsFence( |
| ) |
UnityEngine.Rendering.GraphicsFence fence-no documentation
fence -
System.Void
| static System.Void WaitOnAsyncGraphicsFence( |
| ) |
UnityEngine.Rendering.GraphicsFence fence-no documentation
| fence UnityEngine.Rendering.GraphicsFence | no documentation stage - |
System.Void