class:/TYPE/UnityEngine.Font//, can be loaded from an assetbundle using Font::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Font
| static UnityEngine.Font Create ( |
| ) |
Constructor replaces new;
| name System.String | no description |
UnityEngine.Font
| static UnityEngine.Font CreateDynamicFontFromOSFont( |
| ) |
System.String fontname-no documentation
| fontname System.String | no documentation size - |
UnityEngine.Font
| static UnityEngine.Font CreateDynamicFontFromOSFont( |
| ) |
System.String[] fontnames-no documentation
| fontnames System.String[] | no documentation size - |
UnityEngine.Font
| static UnityEngine.Font CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Font
| static System.Int32 GetMaxVertsForString( |
| ) |
System.String str-no documentation
str -
System.Int32
System.String[]
System.String[]
| System.Boolean GetCharacterInfo( |
| ) |
System.Char ch-no documentation
| ch System.Char | no documentation |
| info UnityEngine.CharacterInfo& | no documentation |
| size System.Int32 | no documentation style - |
System.Boolean
| System.Boolean GetCharacterInfo( |
| ) |
System.Char ch-no documentation
| ch System.Char | no documentation |
| info UnityEngine.CharacterInfo& | no documentation size - |
System.Boolean
| System.Boolean GetCharacterInfo( |
| ) |
System.Char ch-no documentation
| ch System.Char | no documentation info - |
System.Boolean
| System.Boolean HasCharacter( |
| ) |
System.Char c-no documentation
c -
System.Boolean
| System.Void RequestCharactersInTexture( |
| ) |
System.String characters-no documentation
| characters System.String | no documentation |
| size System.Int32 | no documentation style - |
System.Void
| System.Void RequestCharactersInTexture( |
| ) |
System.String characters-no documentation
| characters System.String | no documentation size - |
System.Void
| System.Void RequestCharactersInTexture( |
| ) |
System.String characters-no documentation
characters -
System.Void