Flare
Object
Flare

class:/TYPE/UnityEngine.Flare//, can be loaded from an assetbundle using Flare::createfromassetbundle(bundlename,prefabname) /

Parent

Object

Functions
flare::​create
static UnityEngine.Flare Create ()

Constructor replaces new;

Returns

UnityEngine.Flare

flare::​fromassetbundle
static UnityEngine.Flare CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Flare