Experimental_Rendering::​RayTracingShader
Object
Experimental_Rendering::​RayTracingShader

class:/TYPE/UnityEngine.Experimental.Rendering.RayTracingShader//, can be loaded from an assetbundle using Experimental_Rendering::RayTracingShader::createfromassetbundle(bundlename,prefabname) /

Parent

Object

Functions
experimental_rendering::​raytracingshader::​fromassetbundle
static UnityEngine.Experimental.Rendering.RayTracingShader CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Experimental.Rendering.RayTracingShader