class:/TYPE/UnityEngine.Experimental.Rendering.RayTracingShader//, can be loaded from an assetbundle using Experimental_Rendering::RayTracingShader::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.Experimental.Rendering.RayTracingShader CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Experimental.Rendering.RayTracingShader