class:/TYPE/UnityEngine.Events.UnityEventBase//, can be loaded from an assetbundle using Events::UnityEventBase::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.Events.UnityEventBase CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Events.UnityEventBase