Events::​UnityEvent
Events::​UnityEventBase
Events::​UnityEvent
UI_Button::​ButtonClickedEvent

class:/TYPE/UnityEngine.Events.UnityEvent//, can be loaded from an assetbundle using Events::UnityEvent::createfromassetbundle(bundlename,prefabname) /

Parent

Events::UnityEventBase

Functions
addlistener
System.Void AddListener(
UnityEngine.Events.UnityAction call
)

UnityEngine.Events.UnityAction call-no documentation

Parameters

call -

Returns

System.Void

events::​unityevent::​fromassetbundle
static UnityEngine.Events.UnityEvent CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Events.UnityEvent

invoke
System.Void Invoke()
Returns

System.Void

removelistener
System.Void RemoveListener(
UnityEngine.Events.UnityAction call
)

UnityEngine.Events.UnityAction call-no documentation

Parameters

call -

Returns

System.Void