class:/TYPE/UnityEngine.Events.UnityEvent//, can be loaded from an assetbundle using Events::UnityEvent::createfromassetbundle(bundlename,prefabname) /
| System.Void AddListener( |
| ) |
UnityEngine.Events.UnityAction call-no documentation
call -
System.Void
| static UnityEngine.Events.UnityEvent CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Events.UnityEvent
System.Void
| System.Void RemoveListener( |
| ) |
UnityEngine.Events.UnityAction call-no documentation
call -
System.Void