EventSystems_EventTrigger::​TriggerEvent
Events::​UnityEvent_T_EventSystems::​BaseEventData
EventSystems_EventTrigger::​TriggerEvent

class:/TYPE/UnityEngine.EventSystems.EventTrigger.TriggerEvent//, can be loaded from an assetbundle using EventSystems_EventTrigger::TriggerEvent::createfromassetbundle(bundlename,prefabname) /

Parent

Events::UnityEvent_T_EventSystems::BaseEventData

Functions
eventsystems_eventtrigger::​triggerevent::​create
static UnityEngine.EventSystems.EventTrigger.TriggerEvent Create ()

Constructor replaces new;

Returns

UnityEngine.EventSystems.EventTrigger.TriggerEvent

eventsystems_eventtrigger::​triggerevent::​fromassetbundle
static UnityEngine.EventSystems.EventTrigger.TriggerEvent CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.EventTrigger.TriggerEvent