EventSystems_EventTrigger::​Entry
UnityObjectLink
EventSystems_EventTrigger::​Entry

class:/TYPE/UnityEngine.EventSystems.EventTrigger.Entry//, can be loaded from an assetbundle using EventSystems_EventTrigger::Entry::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
callback
UnityEngine.EventSystems.EventTrigger.TriggerEvent callback
eventid
UnityEngine.EventSystems.EventTriggerType eventid
Functions
eventsystems_eventtrigger::​entry::​create
static UnityEngine.EventSystems.EventTrigger.Entry Create ()

Constructor replaces new;

Returns

UnityEngine.EventSystems.EventTrigger.Entry

eventsystems_eventtrigger::​entry::​fromassetbundle
static UnityEngine.EventSystems.EventTrigger.Entry CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.EventTrigger.Entry