EventSystems::​UIBehaviour
MonoBehaviour
EventSystems::​UIBehaviour
EventSystems::​BaseInput
EventSystems::​BaseInputModule
EventSystems::​BaseRaycaster
EventSystems::​EventSystem
and 6 other children

class:/TYPE/UnityEngine.EventSystems.UIBehaviour//, can be loaded from an assetbundle using EventSystems::UIBehaviour::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Functions
eventsystems::​uibehaviour::​fromassetbundle
static UnityEngine.EventSystems.UIBehaviour CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.UIBehaviour