class:/TYPE/UnityEngine.EventSystems.PointerEventData//, can be loaded from an assetbundle using EventSystems::PointerEventData::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.EventSystems.PointerEventData Create ( |
| ) |
Constructor replaces new;
| eventSystem UnityEngine.EventSystems.EventSystem | no description |
UnityEngine.EventSystems.PointerEventData
| static UnityEngine.EventSystems.PointerEventData CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.EventSystems.PointerEventData
System.Boolean
System.Boolean
System.String