EventSystems::​PointerEventData
EventSystems::​BaseEventData
EventSystems::​PointerEventData

class:/TYPE/UnityEngine.EventSystems.PointerEventData//, can be loaded from an assetbundle using EventSystems::PointerEventData::createfromassetbundle(bundlename,prefabname) /

Parent

EventSystems::BaseEventData

Variables
altitudeangle
System.Single altitudeangle
azimuthangle
System.Single azimuthangle
button
UnityEngine.EventSystems.PointerEventData.InputButton button
clickcount
System.Int32 clickcount
clicktime
System.Single clicktime
delta
UnityEngine.Vector2 delta
dragging
System.Boolean dragging
eligibleforclick
System.Boolean eligibleforclick
entereventcamera
readonly UnityEngine.Camera entereventcamera
fullyexited
System.Boolean fullyexited
hovered
System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] hovered
lastpress
readonly UnityEngine.GameObject lastpress
pointerclick
UnityEngine.GameObject pointerclick
pointercurrentraycast
UnityEngine.EventSystems.RaycastResult pointercurrentraycast
pointerdrag
UnityEngine.GameObject pointerdrag
pointerenter
UnityEngine.GameObject pointerenter
pointerid
System.Int32 pointerid
pointerpress
UnityEngine.GameObject pointerpress
pointerpressraycast
UnityEngine.EventSystems.RaycastResult pointerpressraycast
position
UnityEngine.Vector2 position
presseventcamera
readonly UnityEngine.Camera presseventcamera
pressposition
UnityEngine.Vector2 pressposition
pressure
System.Single pressure
radius
UnityEngine.Vector2 radius
radiusvariance
UnityEngine.Vector2 radiusvariance
rawpointerpress
UnityEngine.GameObject rawpointerpress
reentered
System.Boolean reentered
scrolldelta
UnityEngine.Vector2 scrolldelta
tangentialpressure
System.Single tangentialpressure
twist
System.Single twist
usedragthreshold
System.Boolean usedragthreshold
Functions
eventsystems::​pointereventdata::​create
static UnityEngine.EventSystems.PointerEventData Create (
UnityEngine.EventSystems.EventSystem eventSystem
)

Constructor replaces new;

Parameters
eventSystem
UnityEngine.EventSystems.EventSystem

no description

Returns

UnityEngine.EventSystems.PointerEventData

eventsystems::​pointereventdata::​fromassetbundle
static UnityEngine.EventSystems.PointerEventData CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.PointerEventData

ispointermoving
System.Boolean IsPointerMoving()
Returns

System.Boolean

isscrolling
System.Boolean IsScrolling()
Returns

System.Boolean

tostring
System.String ToString()
Returns

System.String