EventSystems::​IPointerUpHandler
EventSystems::​IEventSystemHandler
EventSystems::​IPointerUpHandler

class:/TYPE/UnityEngine.EventSystems.IPointerUpHandler//, can be loaded from an assetbundle using EventSystems::IPointerUpHandler::createfromassetbundle(bundlename,prefabname) /

Parent

EventSystems::IEventSystemHandler

Functions
eventsystems::​ipointeruphandler::​fromassetbundle
static UnityEngine.EventSystems.IPointerUpHandler CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.IPointerUpHandler