class:/TYPE/UnityEngine.EventSystems.IPointerDownHandler//, can be loaded from an assetbundle using EventSystems::IPointerDownHandler::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.EventSystems.IPointerDownHandler CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.EventSystems.IPointerDownHandler