EventSystems::​IEventSystemHandler
UnityObjectLink
EventSystems::​IEventSystemHandler
EventSystems::​IBeginDragHandler
EventSystems::​ICancelHandler
EventSystems::​IDeselectHandler
EventSystems::​IDragHandler
and 13 other children

class:/TYPE/UnityEngine.EventSystems.IEventSystemHandler//, can be loaded from an assetbundle using EventSystems::IEventSystemHandler::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
eventsystems::​ieventsystemhandler::​fromassetbundle
static UnityEngine.EventSystems.IEventSystemHandler CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.IEventSystemHandler