EventSystems::​EventTrigger
MonoBehaviour
EventSystems::​EventTrigger

class:/TYPE/UnityEngine.EventSystems.EventTrigger//, can be loaded from an assetbundle using EventSystems::EventTrigger::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Variables
triggers
System.Collections.Generic.List`1[[UnityEngine.EventSystems.EventTrigger.Entry, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] triggers
Functions
eventsystems::​eventtrigger::​fromassetbundle
static UnityEngine.EventSystems.EventTrigger CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.EventTrigger

onbegindrag
System.Void OnBeginDrag(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

oncancel
System.Void OnCancel(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

ondeselect
System.Void OnDeselect(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

ondrag
System.Void OnDrag(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

ondrop
System.Void OnDrop(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onenddrag
System.Void OnEndDrag(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

oninitializepotentialdrag
System.Void OnInitializePotentialDrag(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onmove
System.Void OnMove(
UnityEngine.EventSystems.AxisEventData eventData
)

UnityEngine.EventSystems.AxisEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerclick
System.Void OnPointerClick(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerdown
System.Void OnPointerDown(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerenter
System.Void OnPointerEnter(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerexit
System.Void OnPointerExit(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerup
System.Void OnPointerUp(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onscroll
System.Void OnScroll(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onselect
System.Void OnSelect(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onsubmit
System.Void OnSubmit(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onupdateselected
System.Void OnUpdateSelected(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void