class:/TYPE/UnityEngine.EventSystems.EventSystem//, can be loaded from an assetbundle using EventSystems::EventSystem::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.EventSystems.EventSystem CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.EventSystems.EventSystem
| static System.Void SetUITookitEventSystemOverride( |
| ) |
UnityEngine.EventSystems.EventSystem activeEventSystem-no documentation
| activeEventSystem UnityEngine.EventSystems.EventSystem | no documentation |
| sendEvents System.Boolean | no documentation createPanelGameObjectsOnStart - |
System.Void
| System.Boolean IsPointerOverGameObject( |
| ) |
System.Int32 pointerId-no documentation
pointerId -
System.Boolean
System.Boolean
| System.Void RaycastAll( |
| ) |
UnityEngine.EventSystems.PointerEventData eventData-no documentation
| eventData UnityEngine.EventSystems.PointerEventData | no documentation System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult - UnityEngine.UI - Version=1.0.0.0 - Culture=neutral - raycastResults - |
System.Void
| System.Void SetSelectedGameObject( |
| ) |
UnityEngine.GameObject selected-no documentation
selected -
System.Void
| System.Void SetSelectedGameObject( |
| ) |
UnityEngine.GameObject selected-no documentation
| selected UnityEngine.GameObject | no documentation pointer - |
System.Void
System.String
System.Void