EventSystems::​EventSystem
EventSystems::​UIBehaviour
EventSystems::​EventSystem

class:/TYPE/UnityEngine.EventSystems.EventSystem//, can be loaded from an assetbundle using EventSystems::EventSystem::createfromassetbundle(bundlename,prefabname) /

Parent

EventSystems::UIBehaviour

Variables
alreadyselecting
readonly System.Boolean alreadyselecting
currentinputmodule
readonly UnityEngine.EventSystems.BaseInputModule currentinputmodule
currentselectedgameobject
readonly UnityEngine.GameObject currentselectedgameobject
eventsystems::​eventsystem::​current
static UnityEngine.EventSystems.EventSystem eventsystems::eventsystem::current
firstselectedgameobject
UnityEngine.GameObject firstselectedgameobject
isfocused
readonly System.Boolean isfocused
pixeldragthreshold
System.Int32 pixeldragthreshold
sendnavigationevents
System.Boolean sendnavigationevents
Functions
eventsystems::​eventsystem::​fromassetbundle
static UnityEngine.EventSystems.EventSystem CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.EventSystem

eventsystems::​eventsystem::​setuitookiteventsystemoverride
static System.Void SetUITookitEventSystemOverride(
UnityEngine.EventSystems.EventSystem activeEventSystem,
System.Boolean sendEvents,
System.Boolean createPanelGameObjectsOnStart
)

UnityEngine.EventSystems.EventSystem activeEventSystem-no documentation

Parameters
activeEventSystem
UnityEngine.EventSystems.EventSystem

no documentation

sendEvents
System.Boolean

no documentation createPanelGameObjectsOnStart -

Returns

System.Void

ispointerovergameobject
System.Boolean IsPointerOverGameObject(
System.Int32 pointerId
)

System.Int32 pointerId-no documentation

Parameters

pointerId -

Returns

System.Boolean

ispointerovergameobject
System.Boolean IsPointerOverGameObject()
Returns

System.Boolean

raycastall
System.Void RaycastAll(
UnityEngine.EventSystems.PointerEventData eventData,
System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] raycastResults
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters
eventData
UnityEngine.EventSystems.PointerEventData

no documentation System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult - UnityEngine.UI - Version=1.0.0.0 - Culture=neutral - raycastResults -

Returns

System.Void

setselectedgameobject
System.Void SetSelectedGameObject(
UnityEngine.GameObject selected
)

UnityEngine.GameObject selected-no documentation

Parameters

selected -

Returns

System.Void

setselectedgameobject
System.Void SetSelectedGameObject(
UnityEngine.GameObject selected,
UnityEngine.EventSystems.BaseEventData pointer
)

UnityEngine.GameObject selected-no documentation

Parameters
selected
UnityEngine.GameObject

no documentation pointer -

Returns

System.Void

tostring
System.String ToString()
Returns

System.String

updatemodules
System.Void UpdateModules()
Returns

System.Void