EventSystems::​BaseInput
EventSystems::​UIBehaviour
EventSystems::​BaseInput

class:/TYPE/UnityEngine.EventSystems.BaseInput//, can be loaded from an assetbundle using EventSystems::BaseInput::createfromassetbundle(bundlename,prefabname) /

Parent

EventSystems::UIBehaviour

Functions
eventsystems::​baseinput::​fromassetbundle
static UnityEngine.EventSystems.BaseInput CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.BaseInput