class:/TYPE/UnityEngine.EventSystems.BaseInput//, can be loaded from an assetbundle using EventSystems::BaseInput::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.EventSystems.BaseInput CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.EventSystems.BaseInput