EventSystems::​BaseEventData
EventSystems::​AbstractEventData
EventSystems::​BaseEventData
EventSystems::​AxisEventData
EventSystems::​PointerEventData

class:/TYPE/UnityEngine.EventSystems.BaseEventData//, can be loaded from an assetbundle using EventSystems::BaseEventData::createfromassetbundle(bundlename,prefabname) /

Parent

EventSystems::AbstractEventData

Variables
currentinputmodule
readonly UnityEngine.EventSystems.BaseInputModule currentinputmodule
selectedobject
UnityEngine.GameObject selectedobject
Functions
eventsystems::​baseeventdata::​create
static UnityEngine.EventSystems.BaseEventData Create (
UnityEngine.EventSystems.EventSystem eventSystem
)

Constructor replaces new;

Parameters
eventSystem
UnityEngine.EventSystems.EventSystem

no description

Returns

UnityEngine.EventSystems.BaseEventData

eventsystems::​baseeventdata::​fromassetbundle
static UnityEngine.EventSystems.BaseEventData CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.BaseEventData