EventSystems::​AxisEventData
EventSystems::​BaseEventData
EventSystems::​AxisEventData

class:/TYPE/UnityEngine.EventSystems.AxisEventData//, can be loaded from an assetbundle using EventSystems::AxisEventData::createfromassetbundle(bundlename,prefabname) /

Parent

EventSystems::BaseEventData

Variables
movedir
UnityEngine.EventSystems.MoveDirection movedir
movevector
UnityEngine.Vector2 movevector
Functions
eventsystems::​axiseventdata::​create
static UnityEngine.EventSystems.AxisEventData Create (
UnityEngine.EventSystems.EventSystem eventSystem
)

Constructor replaces new;

Parameters
eventSystem
UnityEngine.EventSystems.EventSystem

no description

Returns

UnityEngine.EventSystems.AxisEventData

eventsystems::​axiseventdata::​fromassetbundle
static UnityEngine.EventSystems.AxisEventData CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.EventSystems.AxisEventData