class:/TYPE/UnityEngine.Event//, can be loaded from an assetbundle using Event::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.Event Create ( |
| ) |
Constructor replaces new;
| other UnityEngine.Event | no description |
UnityEngine.Event
Constructor replaces new;
UnityEngine.Event
| static UnityEngine.Event Create ( |
| ) |
Constructor replaces new;
| displayIndex System.Int32 | no description |
UnityEngine.Event
| static UnityEngine.Event CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Event
System.Int32
| static UnityEngine.Event KeyboardEvent( |
| ) |
System.String key-no documentation
key -
UnityEngine.Event
| static System.Boolean PopEvent( |
| ) |
UnityEngine.Event outEvent-no documentation
outEvent -
System.Boolean
| UnityEngine.EventType GetTypeForControl( |
| ) |
System.Int32 controlID-no documentation
controlID -
UnityEngine.EventType
System.String
System.Void