class:/TYPE/UnityEngine.EdgeCollider2D//, can be loaded from an assetbundle using EdgeCollider2D::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.EdgeCollider2D
| static UnityEngine.EdgeCollider2D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.EdgeCollider2D
| System.Int32 GetPoints( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] points-no documentation
System.Collections.Generic.List`1[[UnityEngine.Vector2 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - points -
System.Int32
System.Void
| System.Boolean SetPoints( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] points-no documentation
System.Collections.Generic.List`1[[UnityEngine.Vector2 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - points -
System.Boolean