ControllerColliderHit
UnityObjectLink
ControllerColliderHit

class:/TYPE/UnityEngine.ControllerColliderHit//, can be loaded from an assetbundle using ControllerColliderHit::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
collider
readonly UnityEngine.Collider collider
controller
readonly UnityEngine.CharacterController controller
gameobject
readonly UnityEngine.GameObject gameobject
movedirection
readonly UnityEngine.Vector3 movedirection
movelength
readonly System.Single movelength
normal
readonly UnityEngine.Vector3 normal
point
readonly UnityEngine.Vector3 point
rigidbody
readonly UnityEngine.Rigidbody rigidbody
transform
readonly UnityEngine.Transform transform
Functions
controllercolliderhit::​create
static UnityEngine.ControllerColliderHit Create ()

Constructor replaces new;

Returns

UnityEngine.ControllerColliderHit

controllercolliderhit::​fromassetbundle
static UnityEngine.ControllerColliderHit CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.ControllerColliderHit