System.Void
System.Void
System.Void
Constructor replaces new
UnityEngine.ContactFilter2D
| System.Boolean IsFilteringDepth( |
| ) |
UnityEngine.GameObject obj-no documentation
obj -
System.Boolean
| System.Boolean IsFilteringLayerMask( |
| ) |
UnityEngine.GameObject obj-no documentation
obj -
System.Boolean
| System.Boolean IsFilteringNormalAngle( |
| ) |
System.Single angle-no documentation
angle -
System.Boolean
| System.Boolean IsFilteringNormalAngle( |
| ) |
UnityEngine.Vector2 normal-no documentation
normal -
System.Boolean
| System.Boolean IsFilteringTrigger( |
| ) |
UnityEngine.Collider2D collider-no documentation
collider -
System.Boolean
UnityEngine.ContactFilter2D
| System.Void SetDepth( |
| ) |
System.Single minDepth-no documentation
| minDepth System.Single | no documentation maxDepth - |
System.Void
| System.Void SetLayerMask( |
| ) |
UnityEngine.LayerMask layerMask-no documentation
layerMask -
System.Void
| System.Void SetNormalAngle( |
| ) |
System.Single minNormalAngle-no documentation
| minNormalAngle System.Single | no documentation maxNormalAngle - |
System.Void