class:/TYPE/UnityEngine.ComputeShader//, can be loaded from an assetbundle using ComputeShader::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.ComputeShader CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.ComputeShader