ComputeShader
Object
ComputeShader

class:/TYPE/UnityEngine.ComputeShader//, can be loaded from an assetbundle using ComputeShader::createfromassetbundle(bundlename,prefabname) /

Parent

Object

Functions
computeshader::​fromassetbundle
static UnityEngine.ComputeShader CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.ComputeShader