ComputeBuffer
UnityObjectLink
ComputeBuffer

class:/TYPE/UnityEngine.ComputeBuffer//, can be loaded from an assetbundle using ComputeBuffer::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
count
readonly System.Int32 count
name
System.String name
stride
readonly System.Int32 stride
Functions
computebuffer::​copycount
static System.Void CopyCount(
UnityEngine.ComputeBuffer src,
UnityEngine.ComputeBuffer dst,
System.Int32 dstOffsetBytes
)

UnityEngine.ComputeBuffer src-no documentation

Parameters
src
UnityEngine.ComputeBuffer

no documentation

dst
UnityEngine.ComputeBuffer

no documentation dstOffsetBytes -

Returns

System.Void

computebuffer::​create
static UnityEngine.ComputeBuffer Create (
System.Int32 count,
System.Int32 stride
)

Constructor replaces new;

Parameters
count
System.Int32

no description

stride
System.Int32

no description

Returns

UnityEngine.ComputeBuffer

computebuffer::​create
static UnityEngine.ComputeBuffer Create (
System.Int32 count,
System.Int32 stride,
UnityEngine.ComputeBufferType type
)

Constructor replaces new;

Parameters
count
System.Int32

no description

stride
System.Int32

no description

type
UnityEngine.ComputeBufferType

no description

Returns

UnityEngine.ComputeBuffer

computebuffer::​create
static UnityEngine.ComputeBuffer Create (
System.Int32 count,
System.Int32 stride,
UnityEngine.ComputeBufferType type,
UnityEngine.ComputeBufferMode usage
)

Constructor replaces new;

Parameters
count
System.Int32

no description

stride
System.Int32

no description

type
UnityEngine.ComputeBufferType

no description

usage
UnityEngine.ComputeBufferMode

no description

Returns

UnityEngine.ComputeBuffer

computebuffer::​fromassetbundle
static UnityEngine.ComputeBuffer CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.ComputeBuffer

dispose
System.Void Dispose()
Returns

System.Void

getnativebufferptr
System.IntPtr GetNativeBufferPtr()
Returns

System.IntPtr

isvalid
System.Boolean IsValid()
Returns

System.Boolean

release
System.Void Release()
Returns

System.Void

setcountervalue
System.Void SetCounterValue(
System.UInt32 counterValue
)

System.UInt32 counterValue-no documentation

Parameters

counterValue -

Returns

System.Void