class:/TYPE/UnityEngine.ComputeBuffer//, can be loaded from an assetbundle using ComputeBuffer::createfromassetbundle(bundlename,prefabname) /
| static System.Void CopyCount( |
| ) |
UnityEngine.ComputeBuffer src-no documentation
| src UnityEngine.ComputeBuffer | no documentation |
| dst UnityEngine.ComputeBuffer | no documentation dstOffsetBytes - |
System.Void
| static UnityEngine.ComputeBuffer Create ( |
| ) |
Constructor replaces new;
| count System.Int32 | no description |
| stride System.Int32 | no description |
UnityEngine.ComputeBuffer
| static UnityEngine.ComputeBuffer Create ( |
| ) |
Constructor replaces new;
| count System.Int32 | no description |
| stride System.Int32 | no description |
| type UnityEngine.ComputeBufferType | no description |
UnityEngine.ComputeBuffer
| static UnityEngine.ComputeBuffer Create ( |
| ) |
Constructor replaces new;
| count System.Int32 | no description |
| stride System.Int32 | no description |
| type UnityEngine.ComputeBufferType | no description |
| usage UnityEngine.ComputeBufferMode | no description |
UnityEngine.ComputeBuffer
| static UnityEngine.ComputeBuffer CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.ComputeBuffer
System.Void
System.Boolean
System.Void
| System.Void SetCounterValue( |
| ) |
System.UInt32 counterValue-no documentation
counterValue -
System.Void