CompositeCollider2D
Collider2D
CompositeCollider2D

class:/TYPE/UnityEngine.CompositeCollider2D//, can be loaded from an assetbundle using CompositeCollider2D::createfromassetbundle(bundlename,prefabname) /

Parent

Collider2D

Functions
compositecollider2d::​fromassetbundle
static UnityEngine.CompositeCollider2D CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.CompositeCollider2D