class:/TYPE/UnityEngine.Collision2D//, can be loaded from an assetbundle using Collision2D::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Collision2D
| static UnityEngine.Collision2D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Collision2D
| UnityEngine.ContactPoint2D GetContact( |
| ) |
System.Int32 index-no documentation
index -
UnityEngine.ContactPoint2D
| System.Int32 GetContacts( |
| ) |
UnityEngine.ContactPoint2D[] contacts-no documentation
contacts -
System.Int32
| System.Int32 GetContacts( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] contacts-no documentation
System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - contacts -
System.Int32