Collision2D
UnityObjectLink
Collision2D

class:/TYPE/UnityEngine.Collision2D//, can be loaded from an assetbundle using Collision2D::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
collider
readonly UnityEngine.Collider2D collider
contactcount
readonly System.Int32 contactcount
contacts
readonly UnityEngine.ContactPoint2D[] contacts
enabled
readonly System.Boolean enabled
gameobject
readonly UnityEngine.GameObject gameobject
othercollider
readonly UnityEngine.Collider2D othercollider
otherrigidbody
readonly UnityEngine.Rigidbody2D otherrigidbody
relativevelocity
readonly UnityEngine.Vector2 relativevelocity
rigidbody
readonly UnityEngine.Rigidbody2D rigidbody
transform
readonly UnityEngine.Transform transform
Functions
collision2d::​create
static UnityEngine.Collision2D Create ()

Constructor replaces new;

Returns

UnityEngine.Collision2D

collision2d::​fromassetbundle
static UnityEngine.Collision2D CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Collision2D

getcontact
UnityEngine.ContactPoint2D GetContact(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

UnityEngine.ContactPoint2D

getcontacts
System.Int32 GetContacts(
UnityEngine.ContactPoint2D[] contacts
)

UnityEngine.ContactPoint2D[] contacts-no documentation

Parameters

contacts -

Returns

System.Int32

getcontacts
System.Int32 GetContacts(
System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] contacts
)

System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] contacts-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - contacts -

Returns

System.Int32